Unable to open project after editor crash

I was changing a world setting in the editor when it crashed. I’ve been attempting to reopen the project, but now I get the following error when I try to open the project:

“The game module ‘MyShooter’ could not be loaded. There may be an operating system error or the module may not be properly set up.”

I tried wiping the intermediate and binary directories to see if rebuilding the project would fix it, but no go. How do I fix this?

I tried a different project and it open fine. I’m using version 4.5. The setting I tried to change was under “Game Mode”: “Game State Class”.

Ok, This seems to be the problem:

Warning: dlopen failed: /home/redneck/Documents/Unreal Projects/MyShooter/Binaries/Linux/libUE4Editor-MyShooter.so: undefined symbol: _ZTV23AMyShooterGameMode

So how do I reset the GameMode to clear the missing symbol problem if the project won’t open?

Hi Whammy,

Have you tried rolling back to a previous project? What version of the editor are you using? What setting did you change?

Hi Whammy,

If you go into your DefaultEngine .ini in the filepath \Unreal Projects\PROJECT NAME\config\ you should be able to change the gamemode there.

Hi Whammy,

We have not heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this error, please respond with the requested information.

I have the same problem with my project. Do not know waht is the reason.

I have custom built engine (but i think that’s not the reason) with Game and GameEditor modules. Everytime i start .uproject file I got error complainig about GameEdtior module.
If I start from the debugger - everything loads fine.

Ok, finally i deleted DerivedDataCache and Config and Shader folders in the Intermediate folder. and error gone.