I imported the basic third person blueprint and switched the GameMode Override to BP_ThirdPersonGameMode on the World Settings. I then proceed to simulate/play the game to take control of the Manny character that spawns but it does not seem to respond to movement inputs (WASD/Space) nor am I able to look around.
It seems that a blank project with the Third Person BP added functions completely fine. My current project had a history of many changes and experimentation that may have disabled keyboard input consumption or something in the Engine files were modified to prevent TP blueprint’s movement.
Current Solution: I ended up creating a blank project with Third Person Blueprints functioning correctly and then migrated the visual assets from the “corrupt project” so that my maps and progress was retained.