unable to move actor in blueprint

Hello,

I have a blueprint that generates a lot of actors every time a key is pressed. So, for example, every time you hit the F key, actors are falling out of holes, onto the ground and bouncing around using ragdoll collision.

I want to suck all those actors up into a vortex (probably using a timeline and and then a vector lerp) and destroy them but I am unable to move them at all. After looking around it seems like maybe because I have physics turned on. I am messing around with trying to turn it off temporarily but am not able to do it…maybe because these actors are generated within the blueprint and their class exists in a different bp? Also - I know my actor array is correct because when I print it out it lists all the actors generated in the level…it’s just not moving them!

This is the simple setup I have now…nothing is happening:

fb1c3538c5dba640a7610c56d75972a645db5aa8.jpeg

Any guidance is much appreciated!!

Use “SetActorWorldLocation” and “Set Simulate Physics”

That worked! Thanks so much! Just had to convert the actor element to mesh before putting it into worldLocation.