Hi all!
I’m facing a weird problem with a scene component I’m using. I’m pretty new to C++, so that might start to explain things. Let me explain what I’ve done:
1 - I’ve created a blueprint actor
2 - That blueprint actor is made up of a static mesh, a widget component and a custom C++ component I’ve created - something like the following:
https://forums.unrealengine.com/filedata/fetch?filedataid=143950&type=thumb
3 - I’ve created a UBoxComponent on the C++ header file for the component I’ve added to my blueprint, which basically creates a Box Collision component in my blueprint.
https://forums.unrealengine.com/filedata/fetch?filedataid=143951&type=thumb
However, when I drop the blueprint into my level, the box collision always spawns at 0,0,0 and it doesn’t matter where I move the whole blueprint to, it remains there. You can see that behaviour in the next images. Any ideas as to why this might be happening?
https://forums.unrealengine.com/filedata/fetch?filedataid=143952&type=thumb
Thanks in advance for your time!
Brais