I’m working on a menu for my game. I have the widget portion figured out mostly, but am having problems with setting up the background for the menu. I’m trying to use a part of the scene as a background, and so I made a character with fixed position and a camera and placed it in the scene. Project settings and world setting both tell Unreal to use this character when the game is launched, but that just doesn’t happen. If I press play with spawn player at camera location marked, it spawns a generic character (not the character I told it to possess) wherever the camera is at. If I put a player start actor in the scene and tell Unreal to spawn there, it spawns a generic character with no editable properties that I cannot use. What I need it to do is possess the StartCameraActor you can see in the pics.
Please help Internet