Unable to look up/down

I made the program to run around and jump from scratch just to get used to the blueprint process, but for some reason, my mouse look up and down isn’t working. I can get it to look left/right, just cant get it to do up/down.
In input settings, Ive set it to mouse Y, scale 1.0
In the player blueprint, Ive connected LookUp to Add Controller Pitch Input.
Then, Ive created a game mode and set my player to default, and then set this game mode to default in settings. Anything missing?

1 Like

Have you got Use Pawn Control Rotation checked in your camera properties on your character?

15 Likes

When the upper solution doesnt work ->

-What kind of character do you want to create? (fps, 3rd person,…)
-Post a picture of your setup :slight_smile:

2 Likes

The pawn control Rotation did it :slight_smile: Thanks a lot

If you are working on a VR project, it could be due to the Editor Preferences Settings that is enabled : “Viewport Gets HDMControl”. You can only move with the Headset in this case.

saved me twice already, thank you

Thank you very much for this - it’s still happening in 2023. Came here looking for a solution and you provided it!

8 years later, you still saved someone.

2024 Still Helping, lol

one of these did it for me

	SpringArmComp = CreateDefaultSubobject<USpringArmComponent>("SpringArmComp");
	SpringArmComp->bUsePawnControlRotation = true;
	SpringArmComp->SetupAttachment(RootComponent);
	SpringArmComp->SetUsingAbsoluteRotation(true);

	CameraComp = CreateDefaultSubobject<UCameraComponent>("CameraComp");
	CameraComp->SetupAttachment(SpringArmComp);

	GetCharacterMovement()->bOrientRotationToMovement = true;

I thought there was something wrong with the way I set up Enhanced Input.