Unable to load the unrealGDAL plugin in another plugin

  • I want to call the functions in the unrealGDAL plugin in my own created plugin
  • First I include the dependency plugin in the .uplugin

“Plugins”: [
{
“Name”: “UnrealGDAL”,
“Enabled”: true
}
]

  • Then I added the Module name in the build.cs file of my plugin

  • PublicDependencyModuleNames.AddRange(
    new string[]
    {
    “GDAL”,
    “UnrealGDAL”
    }
    );

  • Then in a function I check whether the module has been loaded.

  • FUnrealGDALModule* UnrealGDAL = FModuleManager::Get().LoadModulePtr(“UnrealGDAL”);
    UnrealGDAL->InitGDAL();

But the following error prompt

  • Have any of you have an idea about this?