I’m cross compiling the UE linux server from my window10. The server compiled successfully, however when I start my linux server I got this error:
LogModuleManager: Warning: ModuleManager: Module 'SocketsWINDOWS' not found - its StaticallyLinkedModuleInitializers function is null.
LogSockets: Warning: Unable to load SocketSubsystem module UNIX
I call everything through ISocketSubsystem interface. It should load the Linux version for me right? When I built with command line, I specifically ask for Linux Platform/server.
OMG wait!!, I built the Unreal from source with FName SubSystemName = FName(“WINDOWS”) to prevent steam from switching up. That might be the cause…