Hello. I am a new user to Unreal Engine 4 (like, seriously fresh off the graphic design boat, never coded anything beyond a simple website fresh.
Installed UE 4.10, no problems during install; however, I tried to created a new puzzle project from the templates, and now I always get this same error on load:
+++++++++
UE4Editor: [2016.02.15-08.16.46:889][ 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=1701668637 Error= for file /Users/UserName/Library/Application Support/Epic/UnrealEngine/4.10/DerivedDataCache/Boot.ddcAssertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers/Array.h] [Line: 678]
UE4Editor: Array index out of bounds: 0 from an array of size -1148043685
UE4Editor:
UE4Editor: [2016.02.15-08.20.41:229][ 0]LogMac:Error: appError called: Assertion failed: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers/Array.h] [Line: 678]
UE4Editor: Array index out of bounds: 0 from an array of size -1148043685
UE4Editor: objc[4348]: autorelease pool page 0x7f8900845000 corrupted
UE4Editor: magic 0x00000000 0x00000000 0x00000000 0x00000000
UE4Editor: should be 0xa1a1a1a1 0x4f545541 0x454c4552 0x21455341
UE4Editor: pthread 0x0
UE4Editor: should be 0x700000081000
UE4Editor:
CommandUtils.Run: Run: Took 278.031185s to run UE4Editor, ExitCode=132
CommandUtils.RunCommandlet: ERROR: Editor terminated abnormally with signal 4
Project.Cook: Cook failed. Deleting cooked data.
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
Stacktrace: at Project.Cook (AutomationTool.ProjectParams Params) [0x00000] in :0
at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
at BuildCookRun.ExecuteBuild () [0x00000] in :0
at BuildCommand.Execute () [0x00000] in :0 InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for /Users/UserName/Desktop/FolderName/Games/FirstPuzzleTry/FirstTryFail/FirstTryFail.uproject; see log /Users/UserName/Library/Logs/Unreal Engine/LocalBuildLogs/Cook-2016.02.15-00.21.02.txt
Stacktrace: at AutomationTool.CommandUtils.RunCommandlet (System.String ProjectName, System.String UE4Exe, System.String Commandlet, System.String Parameters) [0x00000] in :0
at AutomationTool.CommandUtils.CookCommandlet (System.String ProjectName, System.String UE4Exe, System.String Maps, System.String Dirs, System.String InternationalizationPreset, System.String Cultures, System.String TargetPlatform, System.String Parameters) [0x00000] in :0
at Project.Cook (AutomationTool.ProjectParams Params) [0x00000] in :0
Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
Domain_ProcessExit
RunUAT ERROR: AutomationTool was unable to run successfully.
+++++++++
Help?
I’m running OSX (10.11.3)