Unable to load module (built-in Apsalar plugin)


some trouble, and I can’t really find any good guides on the topic. This is what I have done so far:

  1. Made a new black code project.
  2. Enabled the IOS Apsalar Analytics Provider plugin and the Analytics Blueprint Library plugin (and restarted the editor).
  3. Setup a Blueprint to call the Start Session function of the analytics library.
  4. Added the analytics information to DefaultEngine.ini as described here:

When I run the project in the editor I get the following output:

The path pointed to in the log (…UnrealEngine/Engine/Binaries/Mac/) does exist, and I’m not really sure what to do from here. Any ideas?

Many thanks,

So I figured out that it only works when you build it to your iOS device, which is reasonable I guess :slight_smile: