Hi,
some trouble, and I can’t really find any good guides on the topic. This is what I have done so far:
- Made a new black code project.
- Enabled the IOS Apsalar Analytics Provider plugin and the Analytics Blueprint Library plugin (and restarted the editor).
- Setup a Blueprint to call the Start Session function of the analytics library.
- Added the analytics information to DefaultEngine.ini as described here:
When I run the project in the editor I get the following output:
The path pointed to in the log (…UnrealEngine/Engine/Binaries/Mac/) does exist, and I’m not really sure what to do from here. Any ideas?
Many thanks,