Unable to Load Level on Android - Any Solutions?

Hi ,

I’m having issues getting a level to load on my Android. It works perfectly on the PC, but it just reloads my Example_Map when I try to do it on Android.

There was one question still opened about this hereanswers.unrealengine.com/questions/42312/how-to-launch-multiple-levels-to-android.html.

Has anyone found success in loading a level on an Android? If so, how? I’m just doing a simple Load Level call to a level name.

[=McSean;103145]
Hi ,

I’m having issues getting a level to load on my Android. It works perfectly on the PC, but it just reloads my Example_Map when I try to do it on Android.

There was one question still opened about this hereanswers.unrealengine.com/questions/42312/how-to-launch-multiple-levels-to-android.html.

Has anyone found success in loading a level on an Android? If so, how? I’m just doing a simple Load Level call to a level name.
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Yes. Give up on Android development for another year until Unreal gets real about Android compatibility and target iOS for now. It is almost perfect, iOS is the the better place to make money right now. As I posted before, the ratio of devices that work compared to the ratio of devices that do not work is so extreme at this point that I don’t believe they should be flaunting this feature on the site yet. Either way you go, good luck.

Hi McSean,

Here is a list of our currently officially supported android devices: Android Support for Unreal Engine | Unreal Engine 5.1 Documentation. We are working on expanding the list of compatible Android devices.

Thanks for the reply, .

I have an LG Optimus L90 and I’m currently using it on the 2D Paper Platform setting.

Would it be helpful for you guys if I reported my experience w/ things on there? I’ve managed to get it to work-ish at the moment, but I’m more than happy to report any weirdness w/ reproduction steps if it will help.

Hi McSean,

As for reporting, if you getting any “weirdness” or what is believed to be bugs it would be better to post these on the AnswerHub. This is easier for tracking and if you have a clear repro steps that we can do on our side it makes the issue much easier to report and have a developer look into.

Thank you!

Thanks, .

I’ve posted one bug report that has the two big issues I’m having here, along with the reproduction steps.

Thanks for the help!

It’s odd that McSean was the first one with a proper bug report. I’ve just started using UE4 for Android a few days ago and ran into the same problem as McSean did…

I found a workaround. Instead of using “Launch (on Android Device)”, you have to package the project (File → package project → Android). After the app was packed, go to the set directory and run the .bat.

Even the load map command via console is working fine.

Yeah its true lousy performance on Androids and tablets. Unreal Engine 4 is defenitively not the way to go on Tablets and Phones.

Hey guys - just wanted to clarify something :slight_smile: The Launch on Device button actually just sends your current level to your device, for quick testing of gameplay in that level. Here’s the Launch on Device doc page for more info. If you need to work with multiple levels at a time for testing, Packaging is the way to go.

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