I am following the [Linux Quick Start][1] guide on Ubuntu 21.04, completing through step 3 (compiling from source). But when I try to run step 4 cd Engine/Binaries/Linux && ./UE4Editor, I get the error from the title when the editor is launching:
cd Engine/Binaries/Linux && ./UE4Editor
.
The file ShaderCompileWorker is missing from that path. Did I miss something in the start guide that would have created that file?
ShaderCompileWorker
In case anyone comes across this in the future, this question helped resolve the issue UE4Editor error - no ShaderCompileWorker binary - Platform & Builds - Epic Developer Community Forums
I had to run ./Engine/Build/BatchFiles/Mac/Build.sh ShaderCompileWorker Linux Development, which build the ShaderCompileWorker.
./Engine/Build/BatchFiles/Mac/Build.sh ShaderCompileWorker Linux Development
Thank you
I in UE5.4.3 have same issue I need install
sudo apt-get update && sudo apt-get install -y dotnet-sdk-6.0
cd <to UE5 folder>