"Unable to launch ./UnrealEngine/Engine/Binaries/Linux/ShaderCompileWorker - make sure you built ShaderCompileWorker." on Ubuntu 21.04

I am following the [Linux Quick Start][1] guide on Ubuntu 21.04, completing through step 3 (compiling from source). But when I try to run step 4 cd Engine/Binaries/Linux && ./UE4Editor, I get the error from the title when the editor is launching:


The file ShaderCompileWorker is missing from that path. Did I miss something in the start guide that would have created that file?

In case anyone comes across this in the future, this question helped resolve the issue UE4Editor error - no ShaderCompileWorker binary - Platform & Builds - Epic Developer Community Forums

I had to run ./Engine/Build/BatchFiles/Mac/Build.sh ShaderCompileWorker Linux Development, which build the ShaderCompileWorker.

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