Unable to launch unreal engine 5.1 projects

Result failed, VkResult=-13 at ./Runtime/VulkanRHI/Private/VulkanSwapChain.cpp:543 with error 0x00007f793927d1c0 libUnrealEditor-VulkanRHI.so!void DispatchCheckVerify<void, VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int)::$_236, FLogCategoryLogVulkanRHI, char16_t [49], char16_t*, int, char16_t*, unsigned int, char16_t const*>(VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int)::$_236&&, FLogCategoryLogVulkanRHI const&, char16_t const (&) [49], char16_t* const&, int const&, char16_t* const&, unsigned int const&, char16_t const* const&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Misc/AssertionMacros.h:171] 0x00007f7939108bf5 libUnrealEditor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanUtil.cpp:930] 0x00007f79391167d2 libUnrealEditor-VulkanRHI.so!FVulkanSwapChain::FVulkanSwapChain(VkInstance_T*, FVulkanDevice&, void*, EPixelFormat&, unsigned int, unsigned int, bool, unsigned int*, TArray<VkImage_T*, TSizedDefaultAllocator<32> >&, signed char, FVulkanSwapChainRecreateInfo*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanSwapChain.cpp:543] 0x00007f7939155327 libUnrealEditor-VulkanRHI.so!FVulkanViewport::CreateSwapchain(FVulkanSwapChainRecreateInfo*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:627] 0x00007f7939154fc8 libUnrealEditor-VulkanRHI.so!FVulkanViewport::FVulkanViewport(FVulkanDynamicRHI*, FVulkanDevice*, void*, unsigned int, unsigned int, bool, EPixelFormat) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:132] 0x00007f793915be15 libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateViewport(void*, unsigned int, unsigned int, bool, EPixelFormat) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:1027] 0x00007f79ce6959d8 libUnrealEditor-SlateRHIRenderer.so!FSlateRHIRenderer::CreateViewport(TSharedRef<SWindow, (ESPMode)1>) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/SlateRHIRenderer/Private/SlateRHIRenderer.cpp:409] 0x00007f79e71adfc8 libUnrealEditor-SlateCore.so!SWindow::ShowWindow() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/SlateCore/Private/Widgets/SWindow.cpp:1410] 0x00007f79d19f794c libUnrealEditor-MainFrame.so!FMainFrameHandler::ShowMainFrameWindow(TSharedRef<SWindow, (ESPMode)1>, bool, bool) const [/mnt/horde/++UE5/Sync/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameHandler.h:254] 0x00007f79d19c698f libUnrealEditor-MainFrame.so!FMainFrameModule::CreateDefaultMainFrameAuxiliary(bool, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/MainFrame/Private/MainFrameModule.cpp:316] 0x00007f79e60129cb libUnrealEditor-UnrealEd.so!EditorInit(IEngineLoop&) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdGlobals.cpp:171] 0x0000000000248dd7 UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:175] 0x00007f79e3d7a2d2 libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269] 0x00007f79e3ac5790 libc.so.6!UnknownFunction(0x2378f) 0x00007f79e3ac584a libc.so.6!__libc_start_main(+0x89) 0x00000000002351b9 UnrealEditor!_start()

I am using arch linux

I’m also getting this (in 5.1.1). Our team uses Plastic SCM for source control and I hit this crash when I click to Browse and open the project. Our project was last saved in an older version of the editor and I re-opened it using “Open a copy” previously, then closed the project (without saving any changes). It is when I re-open the editor and click “Browse” to open the project that it crashes immediately. I don’t even get to try to open the project. If I delete all untracked/uncontrolled files, i.e. files not tracked by source control, then open the editor and click Browse, I can browse and open the project again.