Unable To Launch UE4 From Source Code Mac

Hello, I recently tried to compile UE4 source code from gitub on my mac but when i run it i get an error, output is below

LogModuleManager:Warning: ModuleManager: Module ‘PakFile’ not found - it’s StaticallyLinkedModuleInitializers function is null.

LogModuleManager:Warning: ModuleManager: Module ‘SandboxFile’ not found - it’s StaticallyLinkedModuleInitializers function is null.

LogModuleManager:Warning: ModuleManager: Module ‘StreamingFile’ not found - it’s StaticallyLinkedModuleInitializers function is null.

LogModuleManager:Warning: ModuleManager: Module ‘NetworkFile’ not found - it’s StaticallyLinkedModuleInitializers function is null.

LogInit: Version: 4.4.3-0+UE4

LogInit: API Version: 0

LogInit: Compiled (64-bit): Oct 8 2014 19:56:26

LogInit: Build Configuration: Debug

LogInit: Branch Name: UE4

LogInit: Command line:
LogInit: Base directory: /Users/Daniel/UnrealEngine/Engine/Binaries/Mac/

LogInit: Rocket: 0

[2014.10.08-19.49.14:486][ 0]LogTaskGraph: Started task graph with 2 named threads and 3 total threads.

Please can you tell me what I may be doing wrong,

Thank you

Hey Root0x,

Did you change target in Xcode to UE4Editor - Mac > My Mac? This is step 4 on GitHub page for building on Mac, and skipping that will build for BlankProgram - Mac by default, which outputs those errors.

It’s time to compile editor! In
Xcode, build UE4Editor - Mac
target for My Mac by selecting it in
target drop down in top left,
then using Product → Build For →
Running. It will take between 15 and
40 minutes, depending on your system
specs.

Thank, dude it worked.