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Unable to launch to my iOS Device

I am getting the following error when trying to launch from the editor in my iOS device. I am using Yosemite with Xcode 6. My phone is using iOS 8.1.


LogPlayLevel:Display: env: xcodebuild: error: Unable to find a destination matching the provided destination specifier:
LogPlayLevel:Display: env:        { platform:iOS, id:a52a20f1d8b9d4c91d7b49a4a0c30abf7a6b0fc9 }
LogPlayLevel:Display: env:
LogPlayLevel:Display: env:    The requested device could not be found because no available devices matched the request.
LogPlayLevel:Display: env:
LogPlayLevel:Display: env:    Available destinations for the "MyProject1 - iOS" scheme:
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:26D1FBC1-DFE7-4D94-86DA-E9D12BE57F79, OS:8.0, name:iPad 2 }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:CBB97531-CB84-4589-97DE-A897A50911B9, OS:8.0, name:iPad Air }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:80C7BDAB-8635-4D06-90D8-3131D5CA6F1D, OS:8.0, name:iPad Retina }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:2078838A-C88A-48EC-A728-138BF9EB83ED, OS:8.0, name:iPhone 4s }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:01D2DA33-4FE5-435C-8759-98FEF3290313, OS:8.0, name:iPhone 5 }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:8EAFE37E-46AE-4BD0-89E4-E8B252058B8A, OS:8.0, name:iPhone 5s }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:3A239E7E-1093-417E-B6DF-36EA66852579, OS:8.0, name:iPhone 6 Plus }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:F9D3F0F8-ABB5-451F-952C-599FB5DED0E3, OS:8.0, name:iPhone 6 }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:39854896-5DB6-4689-81B0-2533935D7289, OS:8.0, name:Resizable iPad }
LogPlayLevel:Display: env:        { platform:iOS Simulator, id:9334C6E9-09E2-4E95-A45C-57FA719E5BE8, OS:8.0, name:Resizable iPhone }
LogPlayLevel:Display: env:        { platform:iOS, id:a52a20f1d8b9d4c91d7b49a4a0c30abf7a6b0fc9, name:Joey's 6 Plus }
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles /var/folders/s2/sb75yq3d6614v6r5g6tyrhb80000gn/T/+Users+Shared+UnrealEngine+4.5/Logs * False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles /var/folders/s2/sb75yq3d6614v6r5g6tyrhb80000gn/T/+Users+Shared+UnrealEngine+4.5/Logs * False
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 70
LogPlayLevel:Display: Stacktrace:   at Project.RunStandaloneClient (System.Collections.Generic.List`1 DeployContextList, System.String ClientLogFile, ERunOptions ClientRunFlags, System.String ClientApp, System.String ClientCmdLine, AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:Display:   at Project.RunInternal (AutomationTool.ProjectParams Params, System.String ServerLogFile, System.String ClientLogFile) [0x00000] in <filename unknown>:0
LogPlayLevel:Display:   at Project.Run (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: Program.Main: ERROR: Client exited with error code: 70
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: RunUAT ERROR: AutomationTool was unable to run successfully.

I was able to fix this. I realized that Xcode needed to be updated to work with iOS 8.1.