I checked out the prefab, seems OK, could be responsible like the straw that breaks the camels back…
Move the taco prefab into a new folder, select everything you want and right click detach, then you should be able to delete the rest and the prefab root without issue.
That there… the old out of video memory error… thats it.
Information online about this, gives recommendations for updating gpu drivers and stuff
I don’t know but with UEFN I suspect the cause of this is in the engine, somewhere between bug and inefficiency that compounds with size/amount ???
First try with a reduced Cell Size & Loading range - set your grid size and loading range to 8100. A lot more grids but hopefully smaller bites for the engine to chew on.
I don’t know if changing scalability to low and running fortnite in performance mode would help, but it’s possible, the error is with the D3D12, directX 12…
The amount of things added to HLOD is a factor, but its a big job to go through everything. Anything mean’t to be seen from a distance should be included in HLOD, anything else should be left out.
Prefabs are usually OK they have most of the little props not included. But maybe you could refine it more, for example the taco prefab, has inside walls included in the HLOD, maybe they could be excluded. the only thing to consider is if a sniper ouside the loading range can see through a window and hence through the wall to see someone who thinks theyre hiding.
It also has a yellow bollard included in the HLOD, which would be insignificant from a distance, because it’s close to a wall and could be excluded without too much visual impact.
I don’t think you’ll have to go through everything…maybe, but turn on the HLOD Preview Grids and see what grids have the most props in them, concentrate on these ones first.
Do you have any custom assets like materials ?, the error does reference a rendering resource, but this could be the HLOD generated one.
Might want to make a new HLOD layer before doing HLOD builds until it’s working.