Hello, I’m trying to package an Unreal app, but it crashes on launch, with an unclear error. I’ve tried disabeling custom plugins, set the basic 3rd person map and base game modes / instance to just get it to launch with no success.
Here is the relevant log :
LogPlayLevel: Error: UAT: [2023.09.12-09.09.36:369][ 0]LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7173]
LogPlayLevel: UAT: Missing global shader FInputTextureConvertPS<false>'s permutation 0, Please make sure cooking was successful.
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: Error: UAT: [2023.09.12-09.09.36:369][ 0]LogWindows: Windows GetLastError: L?op�ration a r�ussi. (0)
LogPlayLevel: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
LogPlayLevel: UAT: [2023.09.12-09.10.36:382][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel: UAT: [2023.09.12-09.10.36:382][ 0]LogMemory: Process Physical Memory: 588.71 MB used, 591.05 MB peak
LogPlayLevel: UAT: [2023.09.12-09.10.36:382][ 0]LogMemory: Process Virtual Memory: 699.58 MB used, 700.37 MB peak
LogPlayLevel: UAT: [2023.09.12-09.10.36:382][ 0]LogMemory: Physical Memory: 39581.57 MB used, 91198.20 MB free, 130779.78 MB total
LogPlayLevel: UAT: [2023.09.12-09.10.36:382][ 0]LogMemory: Virtual Memory: 53258.88 MB used, 208592.91 MB free, 261851.78 MB total
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7173]
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error: Missing global shader FInputTextureConvertPS<false>'s permutation 0, Please make sure cooking was successful.
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2023.09.12-09.10.36:382][ 0]LogWindows: Error: end: stack for UAT
LogPlayLevel: UAT: [2023.09.12-09.10.36:404][ 0]LogExit: Executing StaticShutdownAfterError
LogPlayLevel: UAT: [2023.09.12-09.10.36:404][ 0]LogWindows: FPlatformMisc::RequestExit(1)
LogPlayLevel: UAT: [2023.09.12-09.10.36:404][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
LogPlayLevel: UAT: [2023.09.12-09.10.36:404][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
LogPlayLevel: Error: UAT: ERROR: Client exited with error code: 3 (see C:\Users\louis.EVEREST8849\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Client.log for more info)
LogPlayLevel: UAT: (see C:\Users\louis.EVEREST8849\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 3m 39s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 62.138044
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
Client.log and Log.txt have mostly the same contents.
Packaging a clean Third person game works.
Any help appreciated,
Thanks