Unable to launch on MAC

2024.01.30-10.31.49:457][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2024.01.30-10.31.49:560][ 0]LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
[2024.01.30-10.31.49:584][ 0]LogCook: Display: Starting ‘Network File’ cook-on-the-fly server
[2024.01.30-10.31.49:585][ 0]LogCook: Display: Unreal Network File Server is ready for client connections on 192.168.0.96:41899!
[2024.01.30-10.31.49:633][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.01.30-10.31.50:235][ 0]LogAssetRegistry: Display: Asset registry cache written as 24.3 MiB to …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Intermediate/CachedAssetRegistry_*.bin
[2024.01.30-10.31.54:005][ 0]LogCook: Display: Clearing all cooked content for platform Mac
[2024.01.30-10.31.54:121][ 0]LogCook: Display: Sandbox cleanup took 0.079 seconds for platforms Mac
[2024.01.30-10.31.54:121][ 0]LogCook: Display: Initializing shaders for cook-on-the-fly
[2024.01.30-10.31.54:121][ 0]LogCook: Display: Compiling global shaders for platform ‘Mac’
[2024.01.30-10.31.54:826][ 0]LogAssetRegistryGenerator: Display: Saving asset registry v17.
[2024.01.30-10.31.54:974][ 0]LogAssetRegistryGenerator: Display: Generated development asset registry /Users/riaz/2023/Unreal Projects/Parking3/Saved/Cooked/Mac/Parking3/Metadata/DevelopmentAssetRegistry.bin num assets 19122, size is 10074.00kb, XxHash64 = llu, waited on hash 0.00 seconds
[2024.01.30-10.31.55:050][ 0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 19122, size is 5097.30kb
[2024.01.30-10.31.55:050][ 0]LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds.
[2024.01.30-10.31.55:059][ 0]LogCook: Display: Waiting for Asset Registry
[2024.01.30-10.31.55:059][ 0]LogCookOnTheFlyNetworkServer: Display: Client connected.
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Possible Target Platform from client: Mac
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Checking against: IOS
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Checking against: IOSClient
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Checking against: Mac
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Connected EngineDir = …/…/…/Engine/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Local EngineDir = …/…/…/Engine/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Connected ProjectDir = …/…/…/Parking3/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Local ProjectDir = /Users/riaz/2023/Unreal Projects/Parking3/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Connected EnginePlatformExtDir = …/…/…/Engine/Platforms/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Local EnginePlatformExtDir = …/…/…/Engine/Platforms/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Connected ProjectPlatformExtDir = …/…/…/Parking3/Platforms/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Local ProjectPlatformExtDir = …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Platforms/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Getting files for 2 directories, game = …/…/…/Parking3/Parking3.uproject, platform = Mac
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Sandbox dir = /Users/riaz/2023/Unreal Projects/Parking3/Saved/Cooked/Mac/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: …/…/…/Engine/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: /Users/riaz/2023/Unreal Projects/Parking3/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Scanning server files for timestamps…
[2024.01.30-10.31.55:064][ 0]LogCookCommandlet: Display: GarbageCollection… (Cooker has been idle for long time gc)
[2024.01.30-10.31.55:073][ 0]LogFileServer: Display: Scanned server files, found 653 files in 0.01 seconds
[2024.01.30-10.31.55:125][ 0]LogSockets: Error: Unable to read full network header
[2024.01.30-10.31.55:125][ 0]LogCookOnTheFlyNetworkServer: Warning: ReceivePayload failed
[2024.01.30-10.31.55:258][ 0]LogCook: Display: Cooked packages 0 Packages Remain 217 Total 217
[2024.01.30-10.31.55:310][ 0]LogCookOnTheFlyNetworkServer: Display: Client disconnected.
[2024.01.30-10.31.56:055][ 0]LogCookCommandlet: Display: GarbageCollection… (Cooker has been idle for long time gc)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: Cook Diagnostics: OpenFileHandles=134, VirtualMemory=404432MiB
[2024.01.30-10.32.25:133][ 0]LogCook: Display: IntStats:
[2024.01.30-10.32.25:133][ 0]LogCook: Display: LoadPackage=67
[2024.01.30-10.32.25:133][ 0]LogCook: Display: SavedPackage=272
[2024.01.30-10.32.25:133][ 0]LogCook: Display: Hierarchy Timer Information:
[2024.01.30-10.32.25:133][ 0]LogCook: Display: Root: 0.000s (0)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: CleanSandbox: 0.079s (1)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: TickMainCookLoop: 0.312s (293)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: PumpPollables: 0.011s (352)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: PumpRequests: 0.002s (9)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: LoadPackageForCooking: 0.031s (272)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: SavingPackages: 0.257s (24)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: PollPendingCookedPlatformDatas: 0.045s (390)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: PrepareSave: 0.117s (390)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: SaveCookedPackage: 0.093s (272)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: GEditorSavePackage: 0.089s (272)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: VerifyCanCookPackage: 0.000s (265)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: TargetDomainDependencies: 0.000s (272)
[2024.01.30-10.32.25:133][ 0]LogCook: Display: ClearAllCachedCookedPlatformData: 0.002s (272)

Running AutomationTool…
Found mono via known Mono.framework path
Running system mono/msbuild, version: Mono JIT compiler version 6.12.0.140 (2020-02/51d876a041e Thu Apr 29 10:44:55 EDT 2021)
Setting up bundled DotNet SDK
/Users/Shared/Epic Games/UE_5.3/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
Start UAT Non-Interactively: dotnet AutomationTool.dll -ScriptsForProject=/Users/riaz/2023/Unreal Projects/Parking3/Parking3.uproject BuildCookRun -project=/Users/riaz/2023/Unreal Projects/Parking3/Parking3.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe=/Users/Shared/Epic Games/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor -utf8output -platform=Mac -build -cookonthefly -ddc=InstalledDerivedDataBackendGraph -nokill -stage -deploy -cmdline= -Messaging -device=Mac@Riaz-Mac-Studio -addcmdline=-SessionId=D215440EE044EC4AF8D213B8854DF87D -SessionOwner=‘riaz’ -SessionName=‘Riaz-Mac-Studio’ -run
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“/Users/riaz/2023/Unreal Projects/Parking3/Parking3.uproject” BuildCookRun -project=“/Users/riaz/2023/Unreal Projects/Parking3/Parking3.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe=“/Users/Shared/Epic Games/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -utf8output -platform=Mac -build -cookonthefly -ddc=InstalledDerivedDataBackendGraph -nokill -stage -deploy -cmdline=" -Messaging" -device=Mac@Riaz-Mac-Studio -addcmdline=“-SessionId=D215440EE044EC4AF8D213B8854DF87D -SessionOwner=‘riaz’ -SessionName=‘Riaz-Mac-Studio’ " -run
Initializing script modules…
Total script module initialization time: 0.48 s.
using /Users/Shared/Epic Games/UE_5.3/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet!
Executing commands…
Setting up ProjectParams for /Users/riaz/2023/Unreal Projects/Parking3/Parking3.uproject
********** BUILD COMMAND STARTED **********
Choosing MODERN XCODE based on .ini settings
Running: /Users/Shared/Epic Games/UE_5.3/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet “/Users/Shared/Epic Games/UE_5.3/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” Parking3 Mac Development -Project=”/Users/riaz/2023/Unreal Projects/Parking3/Parking3.uproject" -Manifest=“/Users/riaz/2023/Unreal Projects/Parking3/Intermediate/Build/Manifest.xml” -remoteini=“/Users/riaz/2023/Unreal Projects/Parking3” -skipdeploy -log=“/Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-Parking3-Mac-Development.txt”
Log file: /Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-Parking3-Mac-Development.txt
Creating makefile for Parking3 (manifest ‘/Users/riaz/2023/Unreal Projects/Parking3/Intermediate/Build/Manifest.xml’ not found)
Choosing MODERN XCODE based on .ini settings
Writing manifest to /Users/riaz/2023/Unreal Projects/Parking3/Intermediate/Build/Manifest.xml
Building Parking3…
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
[Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
[Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V4;’ in Parking3.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Determining max actions to execute in parallel (24 physical cores, 24 logical cores)
Executing up to 24 processes, one per physical core
------ Building 3 action(s) started ------
[1/3] Updating version file: /Users/riaz/2023/Unreal Projects/Parking3/Intermediate/Build/Versions.xcconfig
[2/3] ApplePostBuildSync Executing PostBuildSync [/Users/riaz/2023/Unreal Projects/Parking3/Binaries/Mac/Parking3]
Discovering modules, targets and source code for project…
Forcing MDOERN XCODE with -modernxcode
GettingNativeInfo 590.243ms overall
Writing project files…
Writing xcode workspace /Users/riaz/2023/Unreal Projects/Parking3/Intermediate/ProjectFiles/Parking3_Mac_Parking3.xcworkspace
Writing project files… 100%
Compiling with iPhoneOS SDK 17.2
Command line invocation:
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild build -workspace “/Users/riaz/2023/Unreal Projects/Parking3/Intermediate/ProjectFiles/Parking3_Mac_Parking3.xcworkspace” -scheme Parking3 -configuration Development -destination generic/platform=macOS -hideShellScriptEnvironment CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION=YES -allowProvisioningUpdates UE_XCODE_BUILD_MODE=PostBuildSync
User defaults from command line:
HideShellScriptEnvironment = YES
IDEPackageSupportUseBuiltinSCM = YES
Build settings from command line:
CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION = YES
UE_XCODE_BUILD_MODE = PostBuildSync
Run pre-actions
SchemeAction Touch\ UBT\ generated\ tiles /var/folders/cb/g1kfjwkx2psf0b651xq8w75h0000gn/T/SchemeScriptAction-Z2sPbG.sh
cd /var/folders/cb/g1kfjwkx2psf0b651xq8w75h0000gn/T/
/bin/sh -c /var/folders/cb/g1kfjwkx2psf0b651xq8w75h0000gn/T/SchemeScriptAction-Z2sPbG.sh
2024-01-30 13:31:40.448 xcodebuild[4113:25044] DVTPortal: Service ‘<DVTPortalViewDeveloperService: 0x138c10620; action=‘viewDeveloper’>’ encountered an unexpected result code from the portal (‘1100’)
2024-01-30 13:31:40.448 xcodebuild[4113:25044] DVTPortal: Error:
Error Domain=DVTPortalServiceErrorDomain Code=1100 “Your session has expired. Please log in.” UserInfo={payload={
creationTimestamp = “2024-01-30T10:31:41Z”;
httpCode = 200;
protocolVersion = QH65B2;
requestUrl = “https://developerservices2.apple.com/services/QH65B2/viewDeveloper.action”;
responseId = “182b67ec-0ae1-4e4d-a908-7b6bf829d0a1”;
resultCode = 1100;
resultString = “Your session has expired. Please log in.”;
userLocale = “en_US”;
userString = “Your session has expired. Please log in.”;
}, NSLocalizedDescription=Your session has expired. Please log in.}
ComputeTargetDependencyGraph
note: Building targets in dependency order
note: Target dependency graph (1 target)
Target ‘Parking3’ in project ‘Parking3 (Mac)’ (no dependencies)
GatherProvisioningInputs
CreateBuildDescription
2024-01-30 13:31:40.818 xcodebuild[4113:25044] DVTPortal: Service ‘<DVTPortalViewDeveloperService: 0x112ff9950; action=‘viewDeveloper’>’ encountered an unexpected result code from the portal (‘1100’)
2024-01-30 13:31:40.818 xcodebuild[4113:25044] DVTPortal: Error:
Error Domain=DVTPortalServiceErrorDomain Code=1100 “Your session has expired. Please log in.” UserInfo={payload={
creationTimestamp = “2024-01-30T10:31:41Z”;
httpCode = 200;
protocolVersion = QH65B2;
requestUrl = “https://developerservices2.apple.com/services/QH65B2/viewDeveloper.action”;
responseId = “865aa8ea-9318-4cae-8b56-bb846ac54298”;
resultCode = 1100;
resultString = “Your session has expired. Please log in.”;
userLocale = “en_US”;
userString = “Your session has expired. Please log in.”;
}, NSLocalizedDescription=Your session has expired. Please log in.}
Build description signature: d2e9aff9d70c3b6dafb705789cdf10c4
Build description path: /Users/riaz/2023/Unreal Projects/Parking3/Intermediate/ProjectFilesMac/build/XCBuildData/d2e9aff9d70c3b6dafb705789cdf10c4.xcbuilddata
ProcessProductPackaging /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Sandbox.Server.entitlements /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
Entitlements:
{
}
builtin-productPackagingUtility /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Sandbox.Server.entitlements -entitlements -format xml -o /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent
ProcessProductPackagingDER /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent.der (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/usr/bin/derq query -f xml -i /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent -o /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent.der --raw
ProcessProductPackaging /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Sandbox.Server.entitlements /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
Entitlements:
{
“com.apple.security.app-sandbox” = 1;
“com.apple.security.get-task-allow” = 1;
“com.apple.security.network.client” = 1;
“com.apple.security.network.server” = 1;
}
builtin-productPackagingUtility /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Sandbox.Server.entitlements -entitlements -format xml -o /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent
ProcessProductPackagingDER /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent.der (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/usr/bin/derq query -f xml -i /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent -o /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent.der --raw
ProcessInfoPlistFile /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app/Contents/Info.plist /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Info.Template.plist (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
builtin-infoPlistUtility /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Info.Template.plist -producttype com.apple.product-type.application -genpkginfo /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app/Contents/PkgInfo -expandbuildsettings -format xml -platform macosx -additionalcontentfile /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/assetcatalog_generated_info.plist -o /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app/Contents/Info.plist
PhaseScriptExecution Copy\ Executable\ and\ Staged\ Data\ into\ .app /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Script-C2E0FBE6C6A3C56E35009B11.sh (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/bin/sh -c /Users/riaz/2023/Unreal\\ Projects/Parking3/Binaries/Parking3\\ \(Mac\).build/Mac/Parking3.build/Script-C2E0FBE6C6A3C56E35009B11.sh
Copying executable and any standalone dylibs into /Users/riaz/2023/Unreal Projects/Parking3/Binaries/Mac/Parking3.app/Contents/MacOS
CodeSign /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
Signing Identity: “-”
/usr/bin/codesign --force --sign - --entitlements /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent --timestamp=none --generate-entitlement-der /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app
/Users/riaz/2023/Unreal Projects/Parking3/Binaries/Mac/Parking3.app: replacing existing signature
Validate /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
builtin-validationUtility /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app -no-validate-extension
RegisterWithLaunchServices /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/System/Library/Frameworks/CoreServices.framework/Versions/Current/Frameworks/LaunchServices.framework/Versions/Current/Support/lsregister -f -R -trusted /Users/riaz/2023/Unreal\ Projects/Parking3/Binaries/Mac/Parking3.app
** BUILD SUCCEEDED **
[3/3] WriteMetadata Parking3.target
Total time in Parallel executor: 10.24 seconds
Deploying Parking3 Mac Development…
Deploying now!
Total execution time: 16.10 seconds
Took 16.18s to run dotnet, ExitCode=0
Build command time: 16.21 s
********** BUILD COMMAND COMPLETED **********
********** COOK COMMAND STARTED **********
Running: /Users/Shared/Epic Games/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor “/Users/riaz/2023/Unreal Projects/Parking3/Parking3.uproject” -run=cook -cookonthefly -unattended -CrashForUAT -AllowStdOutLogVerbosity -abslog=“/Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/CookServer.log” -ddc=InstalledDerivedDataBackendGraph -unversioned
Running CookServer@Process:/Users/Shared/Epic Games/UE_5.3/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor@4145
Cook command time: 0.03 s
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED **********
Creating UECommandLine.txt
Creating Staging Manifest…
Cleaning Stage Directory: /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac
DumpManifest: /Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/FinalCopyMac_UFSFiles.txt, NumItems: 790
DumpManifest: /Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/FinalCopyMac_NonUFSFiles.txt, NumItems: 10
DumpManifest: /Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/FinalCopyMac_NonUFSFilesDebug.txt, NumItems: 5
Copying NonUFSFiles to staging directory: /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac
Copying DebugFiles to staging directory: /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac
Discovering modules, targets and source code for project…
2024-01-30 13:31:45.565 UnrealEditor[4145:25470] WARNING: Secure coding is not enabled for restorable state! Enable secure coding by implementing NSApplicationDelegate.applicationSupportsSecureRestorableState: and returning YES.
Checking for a ‘/tmp/UnrealTraceServer.pid’ lock file
Existing instance is the same age or newer
[2024.01.30-10.31.46:024][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.01.30-10.31.46:024][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.01.30-10.31.46:024][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.01.30-10.31.46:024][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.01.30-10.31.46:024][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.01.30-10.31.46:024][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
[2024.01.30-10.31.46:024][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.5.dylib
[2024.01.30-10.31.46:025][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.6.dylib
[2024.01.30-10.31.46:027][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.7.dylib
[2024.01.30-10.31.46:029][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.8.dylib
[2024.01.30-10.31.46:031][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.9.dylib
[2024.01.30-10.31.46:033][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.10.dylib
[2024.01.30-10.31.46:034][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.01.30-10.31.46:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2024.01.30-10.31.46:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2024.01.30-10.31.46:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
[2024.01.30-10.31.46:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
[2024.01.30-10.31.46:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
[2024.01.30-10.31.46:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
[2024.01.30-10.31.46:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2024.01.30-10.31.46:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2024.01.30-10.31.46:075][ 0]LogTargetPlatformManager: Display: Building Assets For MacEditor
[2024.01.30-10.31.46:092][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.01.30-10.31.46:121][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.01.30-10.31.46:124][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.01.30-10.31.46:124][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.01.30-10.31.46:124][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.01.30-10.31.46:124][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.01.30-10.31.46:124][ 0]LogTargetPlatformManager: VVM_1_0
[2024.01.30-10.31.46:126][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.01.30-10.31.46:126][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.01.30-10.31.46:126][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.01.30-10.31.46:126][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.01.30-10.31.46:126][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.01.30-10.31.46:126][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.01.30-10.31.46:126][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.01.30-10.31.46:126][ 0]LogInit: Using OS detected language (en-SA).
[2024.01.30-10.31.46:126][ 0]LogInit: Using OS detected locale (en-SA).
[2024.01.30-10.31.46:127][ 0]LogTextLocalizationManager: No specific localization for ‘en-SA’ exists, so ‘en’ will be used for the language.
[2024.01.30-10.31.46:351][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2024.01.30-10.31.46:352][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.01.30-10.31.46:352][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.01.30-10.31.46:352][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.01.30-10.31.46:352][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.01.30-10.31.46:352][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.30-10.31.46:352][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.01.30-10.31.46:390][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1859 MiB)
[2024.01.30-10.31.46:390][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.30-10.31.46:390][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.01.30-10.31.46:394][ 0]LogDerivedDataCache: /Users/riaz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
[2024.01.30-10.31.46:394][ 0]LogDerivedDataCache: Display: /Users/riaz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.00ms. RandomReadSpeed=2851.44MBs, RandomWriteSpeed=310.62MBs. Assigned SpeedClass ‘Local’
[2024.01.30-10.31.46:394][ 0]LogDerivedDataCache: Local: Using data cache path /Users/riaz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2024.01.30-10.31.46:394][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.01.30-10.31.46:394][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.01.30-10.31.46:394][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
[2024.01.30-10.31.46:394][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.01.30-10.31.46:395][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (…/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Intermediate/Shaders/WorkingDirectory/4145/).
[2024.01.30-10.31.46:395][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Intermediate/Shaders/tmp/2154B8B0FC495FF7FE7930984A712919/’.
[2024.01.30-10.31.46:395][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 21 workers.
[2024.01.30-10.31.47:080][ 0]LogTemp: Display: /Applications/Xcode.app/Contents/Developer
GettingNativeInfo 550.133ms overall
Writing project files…
Writing xcode workspace /Users/riaz/2023/Unreal Projects/Parking3/Intermediate/ProjectFiles/Parking3_Mac_Parking3.xcworkspace
Writing project files… 100%
Compiling with iPhoneOS SDK 17.2
[2024.01.30-10.31.47:493][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Intermediate/ShaderAutogen/METAL_SM5/AutogenShaderHeaders.ush
[2024.01.30-10.31.47:493][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.01.30-10.31.47:496][ 0]LogAssetRegistry: FAssetRegistry took 0.0006 seconds to start up
[2024.01.30-10.31.47:497][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Intermediate/CachedAssetRegistry_.bin.
[2024.01.30-10.31.47:501][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.01.30-10.31.47:608][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.01.30-10.31.47:608][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.01.30-10.31.47:705][ 0]LogInit: Selected Device Profile: [MacEditor]
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: Available device profiles:
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[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c7ae200][0x30749b140 66] Windows,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c7ae000][0x306a9b180 66] WindowsEditor,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c7ade00][0x3069ff1c0 66] WindowsServer,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c7adc00][0x306f9f200 66] WindowsClient,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c7ada00][0x306f43240 66] IOS,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c7ad800][0x2c196b280 66] iPadAir2,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c7ad600][0x2e116b2c0 66] IPadPro,
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[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c703c00][0x3061f95c0 66] iPhoneSE,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c703a00][0x306195600 66] iPhone8,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c703800][0x30671d640 66] iPhone8Plus,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c703600][0x3067b3680 66] iPhoneX,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c703400][0x3073496c0 66] iPhoneXS,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c703200][0x307379700 66] iPhoneXSMax,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c703000][0x306c5b740 66] iPhoneXR,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c702e00][0x306c63780 66] iPhone11,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c702c00][0x306fff7c0 66] iPhone11Pro,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c702a00][0x3073e1800 66] iPhone11ProMax,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c702800][0x307041840 66] iPhoneSE2,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c702600][0x305ffb880 66] iPhone12Mini,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c702400][0x30629f8c0 66] iPhone12,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c702200][0x2fe1b1900 66] iPhone12Pro,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c702000][0x306721940 66] iPhone12ProMax,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c701e00][0x3073a1980 66] iPhone13Mini,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c701c00][0x3073319c0 66] iPhone13,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c701a00][0x3072fba00 66] iPhone13Pro,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c701800][0x306de5a40 66] iPhone13ProMax,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c701600][0x30679fa80 66] iPhoneSE3,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c701400][0x30678bac0 66] iPhone14,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c701200][0x30626db00 66] iPhone14Plus,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c701000][0x30675bb40 66] iPhone14Pro,
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[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c700a00][0x30640dc00 66] iPhone15Plus,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c700800][0x3064380c0 66] iPhone15Pro,
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[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c700400][0x3065f8140 66] iPadPro105,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c700200][0x306628180 66] iPadPro129,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6dbe00][0x3066141c0 66] iPadPro97,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6dbc00][0x2fc50c200 66] iPadPro2_129,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6dba00][0x2fc5b8240 66] iPad5,
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[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6db600][0x2e1b702c0 66] iPad7,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6db400][0x2e0fe2300 66] iPad8,
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[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6dac00][0x2c2142400 66] iPadPro2_11,
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[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6da400][0x2e0f8e500 66] iPadPro4_129,
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[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c9e00][0x3079ced80 66] Android_Mali_T7xx,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c9c00][0x3079d2dc0 66] Android_Mali_T8xx,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c9a00][0x3079d6e00 66] Android_Mali_G71,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c9800][0x3079dae40 66] Android_Mali_G72,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c9600][0x3079dee80 66] Android_Mali_G72_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c9400][0x307ca8ec0 66] Android_Mali_G76,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c9200][0x307cacf00 66] Android_Mali_G76_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c9000][0x307cb0f40 66] Android_Mali_G77,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c8e00][0x307cb4f80 66] Android_Mali_G77_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c8c00][0x307cb8fc0 66] Android_Mali_G78,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c8a00][0x307cbd000 66] Android_Mali_G78_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c8800][0x307cc1040 66] Android_Mali_G710,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c8600][0x307cc5080 66] Android_Mali_G710_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c8400][0x307cc90c0 66] Android_Mali_G7xx,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c3e00][0x307ccd100 66] Android_Mali_G7xx_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c3c00][0x307cd1140 66] Android_Xclipse_920,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c3a00][0x307cd5180 66] Android_Xclipse_920_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c3600][0x307cd91c0 66] Android_Vulkan_SM5,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c3400][0x307cdd200 66] Android_PowerVR_G6xxx,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c3200][0x307ce1240 66] Android_PowerVR_GT7xxx,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c3000][0x307ce5280 66] Android_PowerVR_GE8xxx,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c2e00][0x307ce92c0 66] Android_PowerVR_GM9xxx,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c2c00][0x307ced300 66] Android_PowerVR_GM9xxx_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c2a00][0x307cf1340 66] Android_TegraK1,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c2800][0x307cf5380 66] Android_Unknown_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c2600][0x307cf93c0 66] Oculus_Quest,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c2400][0x307cfd400 66] Oculus_Quest2,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c2200][0x307d01440 66] Meta_Quest_Pro,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c2000][0x307d05480 66] Meta_Quest_3,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c1e00][0x307d094c0 66] HoloLens,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: [0x30c6c1c00][0x307d0d500 66] MagicLeap_Vulkan,
[2024.01.30-10.31.47:705][ 0]LogDeviceProfileManager: Active device profile: [0x30c6d9400][0x307966700 66] MacEditor
[2024.01.30-10.31.47:705][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“MacEditor”
[2024.01.30-10.31.47:717][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2024.01.30-10.31.47:717][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.01.30-10.31.47:717][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.01.30-10.31.47:725][ 0]LogMeshReduction: Display: HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to “ProxyLODMeshReduction” which doesn’t exist.
[2024.01.30-10.31.47:727][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.01.30-10.31.47:727][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.01.30-10.31.47:727][ 0]LogMeshReduction: Display: No automatic mesh merging module available
[2024.01.30-10.31.47:727][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.01.30-10.31.47:727][ 0]LogMeshMerging: No automatic mesh merging module available
[2024.01.30-10.31.47:727][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.01.30-10.31.47:811][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.01.30-10.31.47:811][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.01.30-10.31.47:819][ 0]LogSlate: Border
[2024.01.30-10.31.47:819][ 0]LogSlate: BreadcrumbButton
[2024.01.30-10.31.47:819][ 0]LogSlate: Brushes.Title
[2024.01.30-10.31.47:819][ 0]LogSlate: Default
[2024.01.30-10.31.47:819][ 0]LogSlate: Icons.Save
[2024.01.30-10.31.47:819][ 0]LogSlate: Icons.Toolbar.Settings
[2024.01.30-10.31.47:819][ 0]LogSlate: ListView
[2024.01.30-10.31.47:819][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.01.30-10.31.47:819][ 0]LogSlate: SoftwareCursor_Grab
[2024.01.30-10.31.47:819][ 0]LogSlate: TableView.DarkRow
[2024.01.30-10.31.47:819][ 0]LogSlate: TableView.Row
[2024.01.30-10.31.47:819][ 0]LogSlate: TreeView
[2024.01.30-10.31.47:864][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
[2024.01.30-10.31.47:865][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
Command line invocation:
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild build -workspace “/Users/riaz/2023/Unreal Projects/Parking3/Intermediate/ProjectFiles/Parking3_Mac_Parking3.xcworkspace” -scheme Parking3 -configuration Development -destination generic/platform=macOS -hideShellScriptEnvironment CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION=YES “SYMROOT=/Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds” EFFECTIVE_PLATFORM_NAME=Mac “UE_OVERRIDE_STAGE_DIR=/Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac” -allowProvisioningUpdates UE_XCODE_BUILD_MODE=Stage
User defaults from command line:
HideShellScriptEnvironment = YES
IDEPackageSupportUseBuiltinSCM = YES
Build settings from command line:
CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION = YES
EFFECTIVE_PLATFORM_NAME = Mac
SYMROOT = /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds
UE_OVERRIDE_STAGE_DIR = /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac
UE_XCODE_BUILD_MODE = Stage
[2024.01.30-10.31.47:951][ 0]LogPython: Using Python 3.9.7
Run pre-actions
SchemeAction Touch\ UBT\ generated\ tiles /var/folders/cb/g1kfjwkx2psf0b651xq8w75h0000gn/T/SchemeScriptAction-jMxBZq.sh
cd /var/folders/cb/g1kfjwkx2psf0b651xq8w75h0000gn/T/
/bin/sh -c /var/folders/cb/g1kfjwkx2psf0b651xq8w75h0000gn/T/SchemeScriptAction-jMxBZq.sh
ComputeTargetDependencyGraph
note: Building targets in dependency order
note: Target dependency graph (1 target)
Target ‘Parking3’ in project ‘Parking3 (Mac)’ (no dependencies)
GatherProvisioningInputs
CreateBuildDescription
Build description signature: 5ac4247637936f2a9dc2559550b3969c
Build description path: /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/XCBuildData/5ac4247637936f2a9dc2559550b3969c.xcbuilddata
MkDir /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/bin/mkdir -p /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents
MkDir /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Resources (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/bin/mkdir -p /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Resources
ProcessProductPackaging /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Sandbox.Server.entitlements /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
Entitlements:
{
}
builtin-productPackagingUtility /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Sandbox.Server.entitlements -entitlements -format xml -o /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent
ProcessProductPackaging /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Sandbox.Server.entitlements /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
Entitlements:
{
“com.apple.security.app-sandbox” = 1;
“com.apple.security.get-task-allow” = 1;
“com.apple.security.network.client” = 1;
“com.apple.security.network.server” = 1;
}
builtin-productPackagingUtility /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Sandbox.Server.entitlements -entitlements -format xml -o /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent
ProcessProductPackagingDER /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent.der (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/usr/bin/derq query -f xml -i /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent -o /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app-Simulated.xcent.der --raw
ProcessProductPackagingDER /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent.der (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/usr/bin/derq query -f xml -i /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent -o /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent.der --raw
CompileAssetCatalog /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.3/Engine/Build/Mac/Resources/Assets.xcassets (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/Applications/Xcode.app/Contents/Developer/usr/bin/actool --output-format human-readable-text --notices --warnings --export-dependency-info /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/assetcatalog_dependencies --output-partial-info-plist /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/assetcatalog_generated_info.plist --app-icon AppIcon --enable-on-demand-resources NO --development-region English --target-device mac --minimum-deployment-target 10.15 --platform macosx --compile /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.3/Engine/Build/Mac/Resources/Assets.xcassets
[2024.01.30-10.31.48:513][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4F782BEF4482A0FEB7150B710D035A5 | Instance: 1A2D2C14804B7350F31AB6A3B5A7833E (Riaz-Mac-Studio-4145).
[2024.01.30-10.31.48:770][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2024.01.30-10.31.48:788][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.01.30-10.31.48:982][ 0]LogUProjectInfo: Found projects:
[2024.01.30-10.31.49:004][ 0]SourceControl: Revision control is disabled
[2024.01.30-10.31.49:027][ 0]SourceControl: Revision control is disabled
2024-01-30 13:31:48.963 ibtoold[4127:25196] NSFileCoordinator is doing nothing.
/
com.apple.actool.compilation-results /
/Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Resources/AppIcon.icns
/Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Resources/Assets.car
/Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Parking3 (Mac).build/Mac/Parking3.build/assetcatalog_generated_info.plist
ProcessInfoPlistFile /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Info.plist /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Info.Template.plist (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
builtin-infoPlistUtility /Users/riaz/2023/Unreal\ Projects/Parking3/Build/Mac/Resources/Info.Template.plist -producttype com.apple.product-type.application -genpkginfo /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/PkgInfo -expandbuildsettings -format xml -platform macosx -additionalcontentfile /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/assetcatalog_generated_info.plist -o /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Info.plist
LinkStoryboards (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/Applications/Xcode.app/Contents/Developer/usr/bin/ibtool --errors --warnings --notices --module Parking3 --target-device mac --minimum-deployment-target 10.15 --output-format human-readable-text --link /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.3/Engine/Build/IOS/Resources/Interface/LaunchScreen.storyboardc
PhaseScriptExecution Copy\ Executable\ and\ Staged\ Data\ into\ .app /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Script-C2E0FBE6C6A3C56E35009B11.sh (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/bin/sh -c /Users/riaz/2023/Unreal\\ Projects/Parking3/Saved/StagedBuilds/Parking3\\ \(Mac\).build/Mac/Parking3.build/Script-C2E0FBE6C6A3C56E35009B11.sh
2024-01-30 13:31:49.199 xcodebuild[4163:25711] DVTPortal: Service ‘<DVTPortalViewDeveloperService: 0x1279088b0; action=‘viewDeveloper’>’ encountered an unexpected result code from the portal (‘1100’)
2024-01-30 13:31:49.199 xcodebuild[4163:25711] DVTPortal: Error:
Error Domain=DVTPortalServiceErrorDomain Code=1100 “Your session has expired. Please log in.” UserInfo={payload={
creationTimestamp = “2024-01-30T10:31:49Z”;
httpCode = 200;
protocolVersion = QH65B2;
requestUrl = “https://developerservices2.apple.com/services/QH65B2/viewDeveloper.action”;
responseId = “d2688721-c128-44ac-bb4b-feb7809bdd9e”;
resultCode = 1100;
resultString = “Your session has expired. Please log in.”;
userLocale = “en_US”;
userString = “Your session has expired. Please log in.”;
}, NSLocalizedDescription=Your session has expired. Please log in.}
[2024.01.30-10.31.49:240][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.01.30-10.31.49:248][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.30-10.31.49:248][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.30-10.31.49:277][ 0]LogCollectionManager: Loaded 0 collections in 0.002257 seconds
[2024.01.30-10.31.49:277][ 0]LogFileCache: Scanning file cache for directory ‘/Users/riaz/2023/Unreal Projects/Parking3/Saved/Collections/’ took 0.00s
[2024.01.30-10.31.49:277][ 0]LogFileCache: Scanning file cache for directory ‘/Users/riaz/2023/Unreal Projects/Parking3/Content/Developers/riaz/Collections/’ took 0.00s
[2024.01.30-10.31.49:277][ 0]LogFileCache: Scanning file cache for directory ‘/Users/riaz/2023/Unreal Projects/Parking3/Content/Collections/’ took 0.00s
Copying executable and any standalone dylibs into /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/MacOS
Syncing /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac to /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/UE
CodeSign /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
Signing Identity: “-”
/usr/bin/codesign --force --sign - --entitlements /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Parking3\ (Mac).build/Mac/Parking3.build/Parking3.app.xcent --timestamp=none --generate-entitlement-der /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app
[2024.01.30-10.31.49:326][ 0]LogUObjectArray: 36179 objects as part of root set at end of initial load.
[2024.01.30-10.31.49:326][ 0]LogUObjectAllocator: 11689104 out of 0 bytes used by permanent object pool.
[2024.01.30-10.31.49:326][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.01.30-10.31.49:366][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
[2024.01.30-10.31.49:366][ 0]LogInit: Initializing Editor Engine…
[2024.01.30-10.31.49:366][ 0]LogEngine: Initializing Engine…
[2024.01.30-10.31.49:368][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.01.30-10.31.49:443][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.01.30-10.31.49:448][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.01.30-10.31.49:449][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.01.30-10.31.49:450][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.01.30-10.31.49:450][ 0]LogInit: Texture streaming: Disabled
[2024.01.30-10.31.49:457][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2024.01.30-10.31.49:458][ 0]LogInit: Initializing Editor Engine Completed
[2024.01.30-10.31.49:535][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.01.30-10.31.49:537][ 0]BlueprintLog: New page: Editor Load
[2024.01.30-10.31.49:561][ 0]LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
[2024.01.30-10.31.49:584][ 0]LogCook: Display: Starting ‘Network File’ cook-on-the-fly server
[2024.01.30-10.31.49:585][ 0]LogCook: Display: Unreal Network File Server is ready for client connections on 192.168.0.96:41899!
2024-01-30 13:31:49.601 xcodebuild[4163:25711] DVTPortal: Service ‘<DVTPortalViewDeveloperService: 0x126d65c40; action=‘viewDeveloper’>’ encountered an unexpected result code from the portal (‘1100’)
2024-01-30 13:31:49.601 xcodebuild[4163:25711] DVTPortal: Error:
Error Domain=DVTPortalServiceErrorDomain Code=1100 “Your session has expired. Please log in.” UserInfo={payload={
creationTimestamp = “2024-01-30T10:31:50Z”;
httpCode = 200;
protocolVersion = QH65B2;
requestUrl = “https://developerservices2.apple.com/services/QH65B2/viewDeveloper.action”;
responseId = “5beda244-b812-42e5-8918-7f5cd8936718”;
resultCode = 1100;
resultString = “Your session has expired. Please log in.”;
userLocale = “en_US”;
userString = “Your session has expired. Please log in.”;
}, NSLocalizedDescription=Your session has expired. Please log in.}
[2024.01.30-10.31.49:633][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
/Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app: replacing existing signature
Validate /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
builtin-validationUtility /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app -no-validate-extension
RegisterWithLaunchServices /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app (in target ‘Parking3’ from project ‘Parking3 (Mac)’)
cd /Users/riaz/2023/Unreal\ Projects/Parking3/Intermediate/ProjectFilesMac
/System/Library/Frameworks/CoreServices.framework/Versions/Current/Frameworks/LaunchServices.framework/Versions/Current/Support/lsregister -f -R -trusted /Users/riaz/2023/Unreal\ Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app
** BUILD SUCCEEDED **
Stage command time: 4.66 s
********** STAGE COMMAND COMPLETED **********
********** DEPLOY COMMAND STARTED **********
Mac does not implement Deploy…
Deploy command time: 0.00 s
********** DEPLOY COMMAND COMPLETED **********
********** RUN COMMAND STARTED **********
Logging started for Cook server at: /Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/CookServer.log
[2024.01.30-10.31.50:235][ 0]LogAssetRegistry: Display: Asset registry cache written as 24.3 MiB to …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Intermediate/CachedAssetRegistry_
.bin
Unreal Network File Server is ready is ready! “Cook server” was found in log.
Starting Client…
Running: /Users/riaz/2023/Unreal Projects/Parking3/Saved/StagedBuilds/Mac/Parking3.app/Contents/MacOS/Parking3 -project=“…/…/…/Parking3/Parking3.uproject” -filehostip=127.0.0.1+192.168.0.96 -abslog=“/Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/Client.log” -stdout -AllowStdOutLogVerbosity -Messaging -CrashForUAT -SessionId=D215440EE044EC4AF8D213B8854DF87D -SessionOwner=“riaz” -SessionName=“Riaz-Mac-Studio”
[2024.01.30-10.31.54:005][ 0]LogCook: Display: Clearing all cooked content for platform Mac
LogCore: Display: UnrealTraceServer: Binary not found (…/…/…/Engine/Binaries/Mac/UnrealTraceServer)
LogTrace: Initializing trace…
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Mac”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.3-CL-29314046”
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.2-29314046+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“macOS 14.2.1 23C71”
LogCsvProfiler: Display: Metadata set : cpu=“Apple|Apple M2 Ultra”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
2024-01-30 13:31:54.003 Parking3[4204:26307] [UE] Project file not found: …/…/…/Parking3/Parking3.uproject
LogCsvProfiler: Display: Metadata set : commandline=“” -project=…/…/…/Parking3/Parking3.uproject -filehostip=127.0.0.1+192.168.0.96 -abslog=“/Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/Client.log” -stdout -AllowStdOutLogVerbosity -Messaging -CrashForUAT -SessionId=D215440EE044EC4AF8D213B8854DF87D -SessionOwner=riaz -SessionName=Riaz-Mac-Studio -installed""
LogCsvProfiler: Display: Metadata set : loginid=“b300cf9ee740562ca8e04b8f03848e01”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogInit: Display: Project file not found: …/…/…/Parking3/Parking3.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
[2024.01.30-10.31.54:012][ 0]LogAssetRegistry: AssetRegistryGather time 0.3641s: AssetDataDiscovery 0.1788s, AssetDataGather 0.1203s, StoreResults 0.0651s.
[2024.01.30-10.31.54:013][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
[2024.01.30-10.31.54:121][ 0]LogCook: Display: Sandbox cleanup took 0.079 seconds for platforms Mac
[2024.01.30-10.31.54:121][ 0]LogCook: Display: Initializing shaders for cook-on-the-fly
[2024.01.30-10.31.54:121][ 0]LogCook: Display: Compiling global shaders for platform ‘Mac’
[2024.01.30-10.31.54:826][ 0]LogAssetRegistryGenerator: Display: Saving asset registry v17.
[2024.01.30-10.31.54:974][ 0]LogAssetRegistryGenerator: Display: Generated development asset registry /Users/riaz/2023/Unreal Projects/Parking3/Saved/Cooked/Mac/Parking3/Metadata/DevelopmentAssetRegistry.bin num assets 19122, size is 10074.00kb, XxHash64 = llu, waited on hash 0.00 seconds
[2024.01.30-10.31.55:050][ 0]LogAssetRegistryGenerator: Display: Generated asset registry num assets 19122, size is 5097.30kb
[2024.01.30-10.31.55:050][ 0]LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds.
[2024.01.30-10.31.55:059][ 0]LogCook: Display: Waiting for Asset Registry
[2024.01.30-10.31.55:059][ 0]LogCookOnTheFlyNetworkServer: Display: Client connected.
LogCookOnTheFly: Display: Created transport for 127.0.0.1.
LogStreamingPlatformFile: Display: Platform supports local caching, but requires explicitly specifying -AllowCaching to use it.
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Possible Target Platform from client: Mac
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Checking against: IOS
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Checking against: IOSClient
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Checking against: Mac
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Connected EngineDir = …/…/…/Engine/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Local EngineDir = …/…/…/Engine/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Connected ProjectDir = …/…/…/Parking3/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Local ProjectDir = /Users/riaz/2023/Unreal Projects/Parking3/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Connected EnginePlatformExtDir = …/…/…/Engine/Platforms/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Local EnginePlatformExtDir = …/…/…/Engine/Platforms/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Connected ProjectPlatformExtDir = …/…/…/Parking3/Platforms/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Local ProjectPlatformExtDir = …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Platforms/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Getting files for 2 directories, game = …/…/…/Parking3/Parking3.uproject, platform = Mac
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Sandbox dir = /Users/riaz/2023/Unreal Projects/Parking3/Saved/Cooked/Mac/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: …/…/…/Engine/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: /Users/riaz/2023/Unreal Projects/Parking3/
[2024.01.30-10.31.55:060][ 0]LogFileServer: Display: Scanning server files for timestamps…
[2024.01.30-10.31.55:064][ 0]LogCookCommandlet: Display: GarbageCollection… (Cooker has been idle for long time gc)
[2024.01.30-10.31.55:073][ 0]LogFileServer: Display: Scanned server files, found 653 files in 0.01 seconds
LogStreamingPlatformFile: Display: Using streaming network file system.
LogNetworkPlatformFile: Display: Server EngineDir = …/…/…/Engine/
LogNetworkPlatformFile: Display: Local EngineDir = …/…/…/Engine/
LogNetworkPlatformFile: Display: Server ProjectDir = /Users/riaz/2023/Unreal Projects/Parking3/
LogNetworkPlatformFile: Display: Local ProjectDir = …/…/…/Parking3/
LogNetworkPlatformFile: Display: Server EnginePlatformExtDir = …/…/…/Engine/Platforms/
LogNetworkPlatformFile: Display: Local EnginePlatformExtDir = …/…/…/Engine/Platforms/
LogNetworkPlatformFile: Display: Server ProjectPlatformExtDir = …/…/…/…/…/…/riaz/2023/Unreal Projects/Parking3/Platforms/
LogNetworkPlatformFile: Display: Local ProjectPlatformExtDir = …/…/…/Parking3/Platforms/
LogStats: Stats thread started at 1.224619
LogMac: Error: appError called: Fatal error: [File:./Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 156]
ICU data directory was not discovered:
…/…/…/Parking3/Content/Internationalization
…/…/…/Engine/Content/Internationalization
2024-01-30 13:31:55.100 Parking3[4204:26307] [UE] Fatal error: [File:./Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 156]
ICU data directory was not discovered:
…/…/…/Parking3/Content/Internationalization
…/…/…/Engine/Content/Internationalization
LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0x3
LogMac: 0x04d8b4ac Parking3!FICUInternationalization::Initialize() [UnknownFile])
0x04d7d00c Parking3!FInternationalization::Get() [UnknownFile])
0x04e07050 Parking3!BeginInitTextLocalization() [UnknownFile])
0x0b295748 Parking3!FEngineLoop::AppInit() [UnknownFile])
0x0b28f704 Parking3!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [UnknownFile])
0x0b288c60 Parking3!GuardedMain(char16_t const*) [UnknownFile])
0x0b29f668 Parking3!-[UEAppDelegate runGameThread:] [UnknownFile])
0x04e52398 Parking3!-[FCocoaGameThread main] [UnknownFile])
0x89dbcfb4 Foundation!NSThread__start() [UnknownFile])
0x88bde034 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
0x88bd8e3c libsystem_pthread.dylib!thread_start() [UnknownFile])
[2024.01.30-10.31.55:125][ 0]LogSockets: Error: Unable to read full network header
[2024.01.30-10.31.55:125][ 0]LogCookOnTheFlyNetworkServer: Warning: ReceivePayload failed
[2024.01.30-10.31.55:155][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
LogMac: Error: Unable to locate CrashReporterClient:
Client exited with error code: 1 (see /Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/Client.log for more info)
(see /Users/riaz/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
AutomationTool executed for 0h 0m 28s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 1

Hi, did you solve this?

I encountered this issues too, when I open a project (say ProjectA ) and at the same time I deleted its binaries folder ( on MacOS ) , then UnrealEditor crashed , after that, UnrealEditor lost its mind , even I deleted the ProjectA (whole folder) , when I compiling a component (e.g. LiveLinkHub) of Engine, the building tool still tried to search for ProjectA , Didn’t know what’s wrong with this building tool :

following this the log:

Setting up bundled DotNet SDK
/Users/zoezoe/UnrealEngine/Engine/Binaries/ThirdParty/DotNet/8.0.412/mac-arm64
Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll LiveLinkHub Mac Development
Log file: /Users/zoezoe/UnrealEngine/Engine/Programs/UnrealBuildTool/Log.txt
Determining max actions to execute in parallel (12 physical cores, 12 logical cores)
  Executing up to 12 processes, one per physical core
Using 'git status' to determine working set for adaptive non-unity build (/Users/zoezoe/UnrealEngine).
UbaServer - Listening on 0.0.0.0:1345
Waiting for 'git status' command to complete
Building LiveLinkHub...
Using Unreal Build Accelerator local executor to run 4 action(s)
  Storage capacity 40Gb
[1/4] ApplePostBuildSync Executing PostBuildSync [/Users/zoezoe/UnrealEngine/Engine/Binaries/Mac/LiveLinkHub] [NoUba]
Discovering modules, targets and source code for project...
System.Exception: Could not find a part of the path '/Users/zoezoe/workprj/uePrj/FirstUE580/FirstUE580.uproject'. (while reading project file /Users/zoezoe/workprj/uePrj/FirstUE580/FirstUE580.uproject)
 ---> System.IO.DirectoryNotFoundException: Could not find a part of the path '/Users/zoezoe/workprj/uePrj/FirstUE580/FirstUE580.uproject'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirError)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode, Boolean failForSymlink, Boolean& wasSymlink, Func`4 createOpenException)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, UnixFileMode openPermissions, Int64& fileLength, UnixFileMode& filePermissions, Boolean failForSymlink, Boolean& wasSymlink, Func`4 createOpenException)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
   at EpicGames.Core.JsonObject.ParseUtf8File(String path) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core/JsonObject.cs:line 260
   at EpicGames.Core.JsonObject.Read(FileReference file) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core/JsonObject.cs:line 297
   at UnrealBuildTool.ProjectDescriptor.FromFile(FileReference FileName) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/System/ProjectDescriptor.cs:line 217
   --- End of inner exception stack trace ---
   at UnrealBuildTool.ProjectDescriptor.FromFile(FileReference FileName) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/System/ProjectDescriptor.cs:line 235
   at UnrealBuildTool.NativeProjects.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, String& OutReason, ILogger Logger) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/System/NativeProjects.cs:line 301
   at UnrealBuildTool.NativeProjects.RequiresTempTarget(FileReference UProjectFile, List`1 Configurations, String& Reason, ILogger Logger) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/System/NativeProjects.cs:line 257
   at UnrealBuildTool.NativeProjects.ConditionalMakeTempTargetForHybridProject(FileReference UProjectFile, ILogger Logger) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/System/NativeProjects.cs:line 108
   at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, ILogger Logger) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/ProjectFileGenerator.cs:line 1100
   at UnrealBuildTool.AppleToolChain.GenerateProjectFiles(FileReference ProjectFile, String[] Arguments, String SingleTargetName, ILogger Logger, DirectoryReference& XcodeProjectFile) in /Users/zoezoe/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/ToolChain/AppleToolChain.cs:line 917
ERROR: Failed to finalize the .app with Xcode. Check the log for more information
Total time in Unreal Build Accelerator local executor: 0.44 seconds

Result: Failed (OtherCompilationError)
Total execution time: 3.92 seconds
Trace written to file /Users/zoezoe/UnrealEngine/Engine/Programs/UnrealBuildTool/Trace.uba with size 6.3kb

I fixed by deleted the “Saved” folder located in Engine install folder:

(UnrealEngine Installation Root Folder)/Engine/Saved

Hope helps.