Unable to interact with 3D widget when inside collision box

Having some trouble with 3D widgets. The end goal is for me (as a first person char) to approach some actor and have a widget pop up when I am inside the collision box, and disappear when I end overlap. That part works perfectly.

The issue is that I cannot interact with the widget while inside the collision box (i.e. I cannot click the buttons). If I take the box away, the widget works and I can click the buttons, but inside the collision box I cannot click on them. I’ve fiddled with the collisions, and I’ve figured out that it has something to do with the first person character not wanting to interact with the widget while it is colliding with the target actor.

This is just using the default template first person BP and with an added widget interaction component.

For reference, [this is the tutorial I followed][1]. Any help would be appreciated, thanks!

Hey bud,

seems to me like the box is blocking the rays by the mouse pointer.

  1. reduce the size of the collision box so it doesnt obscure the buttons (this is more of a work around than a fix) the collisions with the character should still be triggered when the box is low to the ground and the box should no longer prevent you from clicking the buttons.

alternatively you may be able to prevent the ray from the weapon from colliding with the box collision which will also fix your problem.

let me know if this works for you? @Renee Woodruff