Hello! When packaging I got this ExitCode=6:
Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
(referenced via Target → MyVehicle.Build.cs → GraphEditor.Build.cs → EditorWidgets.Build.cs)
This is the MyVehicle.Build.cs
This is MyVehicle.uproject
This is GraphEditor.Build.cs
This is EditorWidgets.Build.cs
Any help on point me out what I can do? Perhaps create a module for the engine, like someone else said? I’m new to UE, and things getting harder on cpp…
About the project, is a vehicle from the city sample migrated to an UE5 vehicle template, everythings looks ok, it compiles without errors in visual studio and in UE5 live coding.