I’m having problem with “FreeType2”, when crosscompiling from windows to linux
Getting error:
Unable to instantiate module ‘FreeType2’: Linux dedicated server is made to depend on FreeType2. We want to avoid this, please correct module dependencies.
(referenced via Target → ProjectName.Build.cs → AnimGraph.Build.cs → BlueprintGraph.Build.cs → KismetCompiler.Build.cs → UnrealEd.Build.cs)
Also having this in ProjectName.Build.cs
if (Target.Type ==
TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(new
string { “UnrealEd” });
}