The download doesn’t include Mac version of the plugin, I’m afraid. I took a quick look at its source code and it seems that building a Mac version should be possible, but you’d need access to Sixense SDK for Mac… I’ll try to contact the author of the plugin and offer my help with creating Mac build.
Thank you, but that’s not the actual plugin I need. I used that tutorial, only to learn how to add new plugins.
The one that I actually need is this one:
VaRest allows us to make http requests from blueprint.
But I had the same problem with VaRest: “Plugin ‘VaRest’ failed to load…”.
And it’s a bit surprising to me that a plugin needs two separate versions for mac and windows (I didn’t knew that, sorry), because I once transferred an entire UE4 project from mac to windows and it worked without any change whatsoever. So I figured if a project works, of course the module works.
Plugins are written in C++, so they need to be compiled separately for Mac and Windows. Let me take a look at this VaRest plugin. If it doesn’t use any Windows specific code, it should not be hard to make a Mac version. I’ll get back to you when I know more.
Michael has not had the time to look into that particular plugin yet, but I have reminded him. He or I will let you know if there’s any update. In the meantime, contacting the plugin’s author and requesting a Mac compile may yield results. Thanks for your patience!