I am a beginner in Unreal Engine and I am currently working on an interactive demonstration for a vocational school to teach students how to repair cars. So far, I have learned several blueprint features, such as fixed perspective, level sequences, ray tracing, backpack UI, and using models as buttons.
Now I need to add new features, including selecting UI icons, displaying the corresponding model when clicking on a specific location, combining two tools into a new one and putting it back into the backpack UI after clicking it, and triggering the corresponding level sequence animation by clicking on a specific part of the model.
I hope to find some simple and easy-to-understand tutorials, preferably on YouTube, that cover each operation. It would be great if there were tutorials similar to those in the game “Rust River” that teach blueprint coding. This will help me improve my teaching interaction.
Although my technical level is limited and their requirements are not high, I still hope to do better.
Search for widget blueprints.
You make a widget blueprint, add a button , and add on click event.
This event can do whatever you want,
just need the reference for who interact with .
you can add an image in the blueprint and change his display
the image is inside the blueprint so you just need to active “is variable” and drop it in.
But for do things to actors in level could be more tricky.
You need a reference to that particular actor you want to talk.
if you make your own blueprint BP_my_object
you can just use Get all actors from level from the Widget and talk with them.
you gonna need also Basic Array , and For each understanding.
And sure, every actor have a staticmesh inside, usually…
so you can change the staticmesh cube in to sphere with Set_static_mesh
and every actor have a transform , you can set it too via set actor transform
there is a lot of stuff to lear !
hope it help you