Unable to Hide Virtual Camera HUD When Rendering Sequencer

Hi all,

I was trying to record my scene using virtual camera and I got all my footages and prepare to render out, but no matter what I do, the HUD is always on the rendered images.

Here are the things I tried to fix this issue:

  1. In world Settings, set GameMode Override to GameMode or None.
  2. In level Sequence that I created, toggled Hide Hud
  3. In sequencer Render Movie Settings, GameMode Override set to GameMode or None
  4. In Movie Render Queue, GameMode Override set to MoviePiplineGameMode/GameMode/None
  5. In Project Settings, turned OFF Always Show Touch Interface

But unfortunately, the annoying HUD still showing up when rendering.

Anybody has any idea how to fix this issue? Or is there any setting I missed?

Thank you!

Did you use a vcam?

Hey peeps. I know this is an old question but after doing my head in with this issue, I finally found a solution and wanted to share if anyone comes across this while googling. Hope it helps

1 Like

Hi Aska,

This might be old news by now but try unchecking ‘Enable Vcam’ under VCam actor detail panel. This has to be checked during the Take on the iOS device you’re using, but then should be turned off again prior to rendering (or else the HUD remains and will render out as part of the image. Cheers!