Hi there,
I’m trying to update my project to 4.15 but receive the following error message.
Many thanks
Project files could not be generated. Log output:
Running Mono...
Setting up Mono
/Users/Shared/UnrealEngine/4.15/Engine /Users/Shared/UnrealEngine/4.15/Engine/Binaries/Mac
Discovering modules, targets and source code for project...
UnrealBuildTool Exception: System.TimeZoneNotFoundException: Exception of type 'System.TimeZoneNotFoundException' was thrown.
at System.TimeZoneInfo.get_Local () [0x00000] in <filename unknown>:0
at System.DateTime.ToLocalTime (Boolean throwOnOverflow) [0x00000] in <filename unknown>:0
at System.DateTime.ToLocalTime () [0x00000] in <filename unknown>:0
at System.DateTime.FromFileTime (Int64 fileTime) [0x00000] in <filename unknown>:0
at System.IO.FileSystemInfo.get_LastWriteTime () [0x00000] in <filename unknown>:0
at System.IO.FileSystemInfo.get_LastWriteTimeUtc () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileSystemInfo:get_LastWriteTimeUtc ()
at UnrealBuildTool.DynamicCompilation.RequiresCompilation (System.Collections.Generic.List`1 SourceFileNames, UnrealBuildTool.FileReference AssemblySourceListFilePath, UnrealBuildTool.FileReference OutputAssemblyPath) [0x00000] in <filename unknown>:0
at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly (UnrealBuildTool.FileReference OutputAssemblyPath, System.Collections.Generic.List`1 SourceFileNames, System.Collections.Generic.List`1 ReferencedAssembies, System.Collections.Generic.List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) [0x00000] in <filename unknown>:0
at UnrealBuildTool.RulesAssembly..ctor (IReadOnlyList`1 Plugins, System.Collections.Generic.List`1 ModuleFiles, System.Collections.Generic.List`1 TargetFiles, System.Collections.Generic.Dictionary`2 ModuleFileToPluginInfo, UnrealBuildTool.FileReference AssemblyFileName, UnrealBuildTool.RulesAssembly Parent) [0x00000] in <filename unknown>:0
at UnrealBuildTool.RulesCompiler.CreateEngineRulesAssembly () [0x00000] in <filename unknown>:0
at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets (System.Collections.Generic.List`1 AllGames, UnrealBuildTool.ProjectFile& EngineProject, System.Collections.Generic.Dictionary`2& GameProjects, System.Collections.Generic.Dictionary`2& ProgramProjects, System.Collections.Generic.HashSet`1& TemplateGameProjects, System.Collections.Generic.HashSet`1& SampleGameProjects) [0x00000] in <filename unknown>:0
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles (System.String[] Arguments) [0x00000] in <filename unknown>:0
at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs (System.String[] Arguments) [0x00000] in <filename unknown>:0