In this other post made ( https://answers.unrealengine.com/questions/154748/ability-to-increase-number-of-destructible-meshes.html ) someone mentioned that you could increase the number of fractures in your destructible meshes by changing the hard coded limit of 2000 within the consolevariables.ini script
However, as I show in the picture below there is no such variable in the script?
Can I add it? If so what exactly should I type? Thanks in advance for any help
These variables are not there by default. You can manually add them and save the ini file.
You only need to type in the variables that Pierdek pointed out in the attached post.
Hi, thanks for the response!
However, I tried that but to no avail unfortunately
Can you tell me what I’m doing wrong possibly? >< I would really appreciate it!
Here’s some pictures, Neither of these worked, Every time I set the count higher than 2000 on a DM, some chunks always disappear after I destroy it in game, and I destroy it instantly to ensure they dont fade away, but I set the lifetime on the chunks super high anyway
Again I appreciate your time in reading / responding! Thanks!
O wow, Im a special kind of silly aren’t I?
I should have realized sooner, the colon ( : ) was what was commenting things out, not the r. or p. .
Sorry for wasting everyone time
I did add these lines to the Console ini file and also the engine ini file and they work int he editor but when I package the game for the console they do not work. I was trying to limit from the default 2000 to 500 for performance reasons on the console. Do you have any idea why this would not work on the console?