Thanks for your response man. Unfortunately I still can’t get mine to compile after following your advice. I have a bit of a different situation, but I think the fundamental issue is the same, so maybe you’ll have some insight…
I’m trying to derive from UAnimGraphNode_Base (an original editor class) in our MHEditor module, and it can’t find the AnimGraphNode_Base.generated.h. I’ve tried adding the path to AnimGraphNode_Base.h in the MHEditor.Build.cs file, but no luck.
I could probably figure it out if I knew how the build tool went about finding the generated files to begin with, as they’re obviously put in temporary directories (Intermediate/…) that aren’t specified in Build.cs.