Oh man… yes… I did get it working, but I can’t remember how. I now have the two projects working.
I had to make a file called UE4Games.uprojectdirs and put this in it:
; These folders will be searched 1 level deep in order to find projects
; UnrealBuildTool will store the following information:
; - Project name
; - Location of project
; - Whether it has code or not
; - TargetNames contains at the project location
;
./
Engine/Source/
That goes in the root level.
Then… I think I just added source files into a different folder and ran GenerateProjectFiles. There may be something else I’m missing though. Sorry about that.