When we fully rig the Metahuman character and assemble it, we get the Metahuman blueprint along with the body, face mesh and all the textures.
I exported Metahuman face with LODs to Blender, but I only got LOD 0.
I tried reimporting the exported mesh into Unreal Engine itself, still only LOD 0.
I even tried converting the face mesh to a static mesh just to confirm this, but it was unable to export other LODs.
Even the body mesh was not getting exported in the desired manner.
It feels like it is an issue with Unreal Engine 5.6 as a whole.
I am certain this wasn’t the case with Unreal Engine 5.6 preview.
Any suggestions are appreciated.