Unable to determine UHT module type

Hello, I’m trying to build/rebuild unreal engine editor however I’m constantly getting following error and stuck.

3>Creating makefile for UE4Editor (no existing makefile) 3>UnrealBuildTool : warning : The ‘Developer’ module type has been deprecated in 4.24. Use ‘DeveloperTool’ for modules that can be loaded by game/client/server targets in non-shipping configurations, or ‘UncookedOnly’ for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes) 3>C:\Projects\Linkedbits\Games\UE_4.24_S\UE_4.24_S\Engine\Plugins\Marketplace\VaRestPlugin\VaRestPlugin.uplugin : warning : The ‘Developer’ module type has been deprecated in 4.24. 3>version:4.24.3 3>version:4.24.3 3>UnrealBuildTool : error : Unable to determine UHT module type for C:\Projects\Linkedbits\Games\UE_4.24_S\UE_4.24_S\Engine\Plugins\Marketplace\VaRestPlugin\Source\VaRest\VaRest.Build.cs 3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command “…\Build\BatchFiles\Rebuild.bat -Target=“UE4Editor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code -1. 3>Done building project “UE4.vcxproj” – FAILED. ========== Rebuild All: 2 succeeded, 1 failed, 0 skipped ==========

Have you find out the reason? :slightly_smiling_face: