Unable to determine module type

hello,
when i try to package he is giving me this error:

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Unable to determine module type for D:\PATH.ProjectName.Build.cs

MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,4589749s to run UnrealBuildTool.exe, ExitCode=5

i have a build file in the project. how can i fix it?

Hello,

  • Are you able to package a clean project successfully?
  • Could you please provide the full output log after the packaging fails again? This is located in your project’s Saved->Logs folder.
  • When you say you have a “build” file in the project, what exactly are you referring to? What changes have you made?

Sean, For what it’s worth a similar problem is described here: UBT Unable to determine module type and the items that you’ve requested are posted.

Hello,

I am closing this question as a duplicate of: https://answers.unrealengine.com/questions/451348/ubt-unable-to-determine-module-type.html

Please refer to that thread for any further information regarding this issue.

Have a great day