I’m making an Interact System, and I want to highlight an object when the player can interact with it. However if I execute an RPC on the Client, the Servers player cannot see highlights. If I execute it on the Listen Servers Client, EVERYONE sees a highlight.
The Interactable Actor is Replicated. Making it owned by the Server if I’m not mistaken. Changing Ownership is out of the Question. How do I execute a function on a single Client AND still work with a Listen Server without executing on other clients?
Can you show what kind of RPC you are doing, how you are doing the highlight ?
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