Unable to detect system-level svn binary

found japanese topic with fix

https://github.com/EpicGames/UnrealEngine/blob/260bb2e1c5610b31c63a36206eedd289409c5f11/Engine/Plugins/Developer/SubversionSourceControl/Source/SubversionSourceControl/Private/SubversionSourceControlOperations.cpp#L59C64-L59C74

so fix is

bool FSubversionConnectWorker::Execute(FSubversionSourceControlCommand& InCommand)
{
    ...
    StatusParameters.Add(TEXT(“--depth=immediates”));
    ...
}

Is there options to not change engine code?

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