Ja20121
(Eugene)
2
found japanese topic with fix
https://github.com/EpicGames/UnrealEngine/blob/260bb2e1c5610b31c63a36206eedd289409c5f11/Engine/Plugins/Developer/SubversionSourceControl/Source/SubversionSourceControl/Private/SubversionSourceControlOperations.cpp#L59C64-L59C74
so fix is
bool FSubversionConnectWorker::Execute(FSubversionSourceControlCommand& InCommand)
{
...
StatusParameters.Add(TEXT(“--depth=immediates”));
...
}
Is there options to not change engine code?
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