Unable to debug instance of same blueprint

I have 20 actors in my level. All of them are drag’n dropped from the Content Browser onto the level.
When I edit the Blueprint for the other actors on the level the same Blueprint script is shown, which makes sense since they are all just instances of the same blueprint actor.

However, when I debug, only the first actor trigger debug functions. For example, putting a breakpoint in the blueprint script and then clicking the first actor result in a break, but for the other actors nothing happens (and no activity is shown).

Hey BlackDragon,

Just to be clear–you are checking your other actors by using the Debug Filter drop-down within the blueprint in question, correct?

8322-multidebug.png

-Steve

Thank you for your quick response!
I did check the filters but only when not in debug mode.

Problem solved, thanks! :slight_smile: