Unable to create project exe file

I can’t create an exe file for the project, it says an unknown error, I created a Plugins folder, placed all the included plugins from the Marketplace there, it doesn’t help either

LogDerivedDataCache: C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:02:53.292 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 97932 files in 81112 folders with total size 21795 MiB.

LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)

LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms

LogTurnkeySupport: Project requires temp target (AnimationWarping plugin is enabled)

LogLauncherProfile: Unable to use promoted target - E:/Unreal Projects/The Mirrion - Copy (2)/The Mirrion/The Mirrion/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.

LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Programms/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/The Mirrion - Copy (2)/The Mirrion/The Mirrion/The Mirrion.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51479 -project="E:/Unreal Projects/The Mirrion - Copy (2)/The Mirrion/The Mirrion/The Mirrion.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/Unreal Projects/The Mirrion - Copy (2)/The Mirrion/The Mirrion/The Mirrion.uproject" -unrealexe="D:\P

rogramms\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -archivedirectory="E:/Test/New folder" -distribution -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]

UATHelper: Packaging (Windows): Running AutomationTool...

UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302

UATHelper: Packaging (Windows): Starting AutomationTool...

UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="E:/Unreal Projects/The Mirrion - Copy (2)/The Mirrion/The Mirrion/The Mirrion.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51479 -project="E:/Unreal Projects/The Mirrion - Copy (2)/The Mirrion/The Mirrion/The Mirrion.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/Unreal Projects/The Mirrion - Copy (2)/The Mirrion/The Mirrion/The Mirrion.uproject" -unrealexe=D:\Programms\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platfor

m=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -archivedirectory="E:/Test/New folder" -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Packaging (Windows): Initializing script modules...

UATHelper: Packaging (Windows): Total script module initialization time: 0.12 s.

UATHelper: Packaging (Windows): Executing commands...

UATHelper: Packaging (Windows): Installed Sdk validity:

UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")

UATHelper: Packaging (Windows): Scanning for envvar changes...

UATHelper: Packaging (Windows): ... done!

UATHelper: Packaging (Windows): Cleaning Temp Paths...

UATHelper: Packaging (Windows): BUILD SUCCESSFUL

UATHelper: Packaging (Windows): Setting up ProjectParams for E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\The Mirrion.uproject

UATHelper: Packaging (Windows): Errors generated while parsing 'E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs'

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(3,18): error CS1514: { expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(3,18): error CS1513: } expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(3,18): error CS8803: Top-level statements must precede namespace and type declarations.

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(3,45): error CS1002: ; expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(5,2): error CS0106: The modifier 'public' is not valid for this item

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(5,46): error CS1002: ; expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(5,46): error CS1513: } expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(5,60): error CS1002: ; expected

UATHelper: Packaging (Windows): System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\bl1k\AppData\Local\Temp\UAT\D+Programms+UE_5.3\Rules\UATRules-eda561287c6dde8e0543b16199a79cc6Manifest.json'.

UATHelper: Packaging (Windows): at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)

UATHelper: Packaging (Windows): at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)

UATHelper: Packaging (Windows): at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)

UATHelper: Packaging (Windows): at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)

UATHelper: Packaging (Windows): at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)

UATHelper: Packaging (Windows): at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)

UATHelper: Packaging (Windows): at System.IO.StreamWriter..ctor(String path)

UATHelper: Packaging (Windows): at EpicGames.Core.JsonWriter..ctor(FileReference fileName, JsonWriterStyle style) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\JsonWriter.cs:line 55

UATHelper: Packaging (Windows): at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, IEnumerable`1 SourceFileNames, ILogger Logger, IEnumerable`1 ReferencedAssembies, IEnumerable`1 PreprocessorDefines, Boolean DoNotCompile, Boolean ForceCompile, Boolean TreatWarningsAsErrors) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 344

UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List`1 TargetScripts) in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 483

UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List`1 ExtraSearchPaths) in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 461

UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 266

UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 178

UATHelper: Packaging (Windows): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2388

UATHelper: Packaging (Windows): at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCo

okedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, List`1 ConfigOverrideParams, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, String ForceOodleDllVersion, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nu

llable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 OptionalContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBa

sePath, String ReferenceContainerGlobalFileName, String ReferenceContainerCryptoKeys, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1

LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 NeverPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 ZenStore, String NoZenAutoLaunch, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 RehydrateAssets, Nullable`1 NullRHI, Nullable`1 Fa

keClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String Packag

eEncryptionKeyFile, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String ServerArchitecture, String EditorArchitecture, String ClientArchitecture, String ProgramArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList`1 InMaps

ToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID, Nullable`1 RetainStagedDirectory) in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1276

UATHelper: Packaging (Windows): at BuildCookRun.SetupParams() in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 50

UATHelper: Packaging (Windows): at BuildCookRun.ExecuteBuild() in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41

UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.Execute() in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345

UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.ExecuteAsync() in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354

UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265

UATHelper: Packaging (Windows): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\Programms\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164

UATHelper: Packaging (Windows): (see C:\Users\bl1k\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programms+UE_5.3\Log.txt for full exception trace)

UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s

UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)

UATHelper: Packaging (Windows): BUILD FAILED

PackagingResults: Error: Unknown Error

Hey there @Batmanbl1k! Welcome to the community! It looks like there’s some Target.cs issues as listed here, do they show errors in Visual Studio?


UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(3,18): error CS1514: { expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(3,18): error CS1513: } expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(3,18): error CS8803: Top-level statements must precede namespace and type declarations.

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(3,45): error CS1002: ; expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(5,2): error CS0106: The modifier 'public' is not valid for this item

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(5,46): error CS1002: ; expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(5,46): error CS1513: } expected

UATHelper: Packaging (Windows): E:\Unreal Projects\The Mirrion - Copy (2)\The Mirrion\The Mirrion\Intermediate\Source\The Mirrion.Target.cs(5,60): error CS1002: ; expected

You can also find a more detailed error log here:
UATHelper: Packaging (Windows): (see C:\Users\bl1k\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programms+UE_5.3\Log.txt for full exception trac

hi, how can i view errors in VsCode?

I can’t speak for VScode specifically but it seems like the error is syntactic in nature so you may actually see those errors when opening the file itself.