Hello! I’ve been trying to follow along with the battery collector thing for like a month now, but each time I try to create a project, gives me an error.
The first time I tried it, it was successful, and I got all the way to creating the floor thing, and then it wouldn’t compile and asked me to install SDK for Win 10. So I did, but it wouldn’t compile anyways.
I restarted the computer, deleted the project to start fresh. It gave me the same error. Installed win 8.1 SDK, same error. Left it for a week or two, reinstalled some drivers (for other reasons), updated windows, came back to it again.
Today, I got this error:
The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Epic/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe BatteryCollector Development Win64 -project="F:/Documents/Unreal Projects/BatteryCollector/BatteryCollector.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Creating makefile for BatteryCollector (no existing makefile)
Performing full C++ include scan (no include cache file)
@progress push 5%
Parsing headers for BatteryCollectorEditor
Running UnrealHeaderTool "F:\Documents\Unreal Projects\BatteryCollector\BatteryCollector.uproject" "F:\Documents\Unreal Projects\BatteryCollector\Intermediate\Build\Win64\BatteryCollectorEditor\Development\BatteryCollectorEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for BatteryCollectorEditor in 23.7269848 seconds
@progress pop
ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
I’m getting really, really frustrated and I don’t know what to do anymore. I’m only trying to follow the tutorial and I can’t even create a C++ project (blueprint projects are mostly fine). Any help would be greatly, greatly appreciated.