I’ve been able to make C++ projects in the past but when I try to do so now I keep getting this error
"The project could not be compiled. Would you like to open it in Visual Studio?
Running E:/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject3 Development Win64 -project=“E:/Daniel/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject3 (no existing makefile)
@progress push 5%
Parsing headers for MyProject3Editor
Running UnrealHeaderTool “E:\Daniel\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “E:\Daniel\Documents\Unreal Projects\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\MyProject3Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject3Editor in 7.3879138 seconds
@progress pop
ERROR: No 32-bit compiler toolchain found in E:\UE_4.15\VC\bin\cl.exe"
And when I try to “Open with Visual Studio” I get this message.
“Could not edit the code editing IDE. E:/Daniel/Documents/Unreal Projects/MyProject3/MyProject3.sln could not be found.”
Any suggestions?