Okay, so having gone through all of this, this may have been a misunderstanding on my part…
I started UE with blueprint before moving over to code. I already knew you cound make a new
level by pressing File > New level.
However, I thought the process was different for C++. Is that not the case? Do you just do the same thing?
Essentially what I am trying to do is use the eitor as little as possible. I am trying to keep as much as I can
to code. I must admit though, I find the documentation for C++ to be frustrating to work with at best as there does not
seem to be much of it.
What I was doing was using File > New C++ class and then choosing level. So what is that Level C++ Level class for if it is not what is used in creating levlels through C++?