Unable to create C++ level

Hi guys.

I am having trouble creating a level in C++

When I add the C++ level in the editor, I get this message:

"Successfully added class ‘MyLevel’, however you must recompile the ‘MyProject’ module before it will appear in the Content Browser. Failed to automatically hot reload the ‘MyProject’ module.

Would you like to open the Output Log to see more details?"

So I did what it said. I recompiled. No help. I have multiple computers and I am seeing this error on all of them. I can not seem to find documentation about level creation either to see if there is something I have missed. I have been searching for a long time and can not find information about this anywhere.

Any advice? And thank you in advance.

Bump… Anyone?

A couple of questions:
Is this the first level created in your project or a second level in a current project?

What is the log output? (If you don’t know where that is: In Unreal Window->DeveloperTools->OutputLog I believe it defaults to the bottom of the screen)

What version of Unreal and What version of Visual Studio (or what IDE you are using)?

First level in a new project.

Unreal Engine Version: 4.11.2
Visual Studio Enterprise 2015 with Update 2 (Version 14.0.25123.00)



===
Output log:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1313613642) SRandInit(-1313613641).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.083074
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line: -EpicPortal 
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-5609G37
LogInit: User: Kmpok
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.914065 MHz
LogMemory: Memory total: Physical=32.0GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 312.52 MB used, 312.52 MB peak
LogMemory: Process Virtual Memory: 315.90 MB used, 315.90 MB peak
LogMemory: Physical Memory: 4858.35 MB used, 32726.45 MB total
LogMemory: Virtual Memory: 654.17 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
LogD3D11RHI:       4007MB of dedicated video memory, 0MB of dedicated system memory, and 16363MB of shared system memory, 2 output[s]
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0MB of dedicated video memory, 0MB of dedicated system memory, and 16363MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
LogD3D11RHI:   Driver Version: Unknown (internal Unknown)
LogD3D11RHI:      Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is 20 characters bigger than the processId version (E:/C++ Testing/MyTestLevel/Intermediate/Shaders/WorkingDirectory/3676/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Kmpok/AppData/Local/Temp/UnrealShaderWorkingDir/56667E51467113089C8AC49E335E8ECD/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 109MB C:/Users/Kmpok/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Kmpok/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file E:/C++ Testing/MyTestLevel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file E:/C++ Testing/MyTestLevel/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Kmpok/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 27679 objects as part of root set at end of initial load.
LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0225 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogHMD: Failed to initialize OpenVR with code 110
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.04s 109MB C:/Users/Kmpok/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogLinker:Warning: Can't find file '/Game/SideScrollerBP/SideScrollerOverview'
LogLinker:Warning: Can't find file '/Game/SideScrollerBP/SideScrollerOverview'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/SideScrollerBP/SideScrollerOverview.SideScrollerOverview_C'
LogFileCache: Scanning file cache for directory 'E:/C++ Testing/MyTestLevel/Content/' took 0.01s
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took  0.00s.
SourceControl: Info Source control is disabled
LogFactory: FactoryCreateBinary: PackFactory with PackFactory (0 0 C:/Program Files (x86)/Epic Games/4.11/FeaturePacks/StarterContent.upack)
LogPackFactory: Finished extracting 8 files (including 0 errors).
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Floor_400x400.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Pillar_50x500.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Wall_400x200.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Wall_400x300.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Wall_400x400.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Wall_500x500.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Collapse01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Collapse02.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Collapse_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Explosion01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Explosion02.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Explosion_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Fire01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Fire01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Fire_Sparks01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Light01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Light01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Light02.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Light02_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Smoke01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Smoke01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Starter_Birds01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Starter_Music01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Starter_Wind05.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Starter_Wind06.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Steam01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Audio/Steam01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/BP_LightStudio.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Assets/Skybox.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Maps/Advanced_Lighting.umap"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Maps/Minimal_Default.umap"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Maps/StarterMap.umap"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_AssetPlatform.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Basic_Floor.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Basic_Wall.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Brick_Clay_New.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Concrete_Grime.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Concrete_Panels.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Concrete_Poured.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Concrete_Tiles.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Glass.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Ground_Grass.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Ground_Gravel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Ground_Moss.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Metal_Chrome.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Metal_Copper.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Metal_Gold.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Metal_Rust.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Metal_Steel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Rock_Basalt.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Rock_Sandstone.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Rock_Slate.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Tech_Panel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Water_Lake.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Water_Ocean.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Wood_Oak.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Wood_Pine.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Materials/M_Wood_Walnut.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/P_Ambient_Dust.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/P_Explosion.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/P_Fire.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/P_Smoke.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/P_Sparks.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/P_Steam_Lit.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_Burst.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/m_flare_01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Particles/Materials/M_Spark.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/MaterialSphere.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Bush.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Chair.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_CornerFrame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Couch.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Door.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_DoorFrame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_GlassWindow.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Lamp_Wall.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_PillarFrame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_PillarFrame300.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Rock.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Shelf.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Stairs.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_Statue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_TableRound.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/SM_WindowFrame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_Bush.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_Chair.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_Door.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_Frame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_Lamp.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_Rock.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_Shelf.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_Statue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_StatueGlass.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Props/Materials/M_TableRound.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Cone.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Cube.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Cylinder.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Pipe.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Pipe_180.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Pipe_90.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Plane.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Sphere.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Torus.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Trim.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_TriPyramid.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Tube.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Wedge_A.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_Wedge_B.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Shapes/Shape_WideCapsule.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Burst_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Bush_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Bush_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Chair_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Chair_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Checker_Noise_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Door_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Door_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Dust_Particle_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Explosion_SubUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Fire_SubUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Frame_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Frame_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Gradinet_01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Ground_Grass_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Ground_Grass_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_ground_Moss_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Ground_Moss_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Lamp_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Lamp_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_MacroVariation.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Metal_Copper_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Metal_Gold_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Metal_Gold_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Metal_Rust_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Metal_Rust_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Metal_Steel_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Metal_Steel_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_RockMesh_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_RockMesh_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Rock_Slate_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Rock_Slate_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Shelf_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Shelf_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Single_Tile_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Smoke_SubUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Spark_Core.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Statue_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Statue_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_TableRound_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_TableRound_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Tech_Dot_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Tech_Dot_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Water_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Water_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "E:/C++ Testing/MyTestLevel/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
LogRenderer: Reallocating scene render targets to support 256x256 (Frame:2).
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Architecture/Floor_400x400" FILE="E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Floor_400x400.uasset" SILENT=true
LogSavePackage: Save=7.08ms
LogSavePackage: Moving 'E:/C++ Testing/MyTestLevel/Saved/Floor_400x4003DFFC7D14BCB2134661450A567AAB0E8.tmp' to 'E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Floor_400x400.uasset'
LogSavePackage: Total save time: 8.32ms
LogSavePackage:Display: Finished SavePackage E:/C++ Testing/MyTestLevel/Content/StarterContent/Architecture/Floor_400x400.uasset
LogFeaturePack:Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE="E:/C++ Testing/MyTestLevel/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
LogAIModule: Creating AISystem for world Minimal_Default
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 81.604ms to complete.
LogFileHelpers: Loading map 'Minimal_Default' took 3.419
LogCollectionManager: Loaded 0 collections in 0.005330 seconds
LogFileCache: Scanning file cache for directory 'E:/C++ Testing/MyTestLevel/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/C++ Testing/MyTestLevel/Content/Developers/Kmpok/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/C++ Testing/MyTestLevel/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000008 seconds
LogContentBrowser: Native class hierarchy populated in 0.0221 seconds. Added 1980 classes and 345 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0014 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0031 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0014 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 86.19 seconds (BP compile: 0.03 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogAssetRegistry: Asset discovery search completed in 82.8358 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000056 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1020x964 (Frame:3).
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - May 29, 2016, 4:24:36 AM
LogSwarmInterface: [OpenConnection] Registering TCP channel ...
LogSwarmInterface: [OpenConnection] Connecting to agent ...
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 3676
LogStaticLightingSystem:Warning: No importance volume found, so the scene bounding box was used.  You can optimize your scene's quality and lighting build times by adding importance volumes.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: Minimal_Default - May 29, 2016, 4:24:42 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 107.315ms to complete.
LogEditorBuildUtils: Build time 0:00:06
Job is a success!
LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT)
LogTexture:Display: Building textures: ShadowMapTexture2D_0 (G8)
LogTexture:Display: Building textures: ShadowMapTexture2D_1 (G8)
Lightmass on DESKTOP-5609G37: 2.01 sec total, 597 ms importing, 330 ms setup, 269 ms photons, 790 ms processing, 0 ms extra exporting [7/7 mappings]. Threads: 5.36 sec total, 1.44 sec processing.
LogStaticLightingSystem: Illumination: 9.60 sec (139 ms encoding lightmaps, 99 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory:  0.7 MB (0.7 MB streaming, 0.0 MB non-streaming), 4 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 2 textures
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: Minimal_Default - May 29, 2016, 4:24:46 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 31.824ms to complete.
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - May 29, 2016, 4:25:02 AM
LogSwarmInterface: [OpenConnection] Registering TCP channel ...
LogSwarmInterface: [OpenConnection] Connecting to agent ...
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 3676
LogStaticLightingSystem:Warning: No importance volume found, so the scene bounding box was used.  You can optimize your scene's quality and lighting build times by adding importance volumes.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: Minimal_Default - May 29, 2016, 4:25:07 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 27.506ms to complete.
LogEditorBuildUtils: Build time 0:00:04
Job is a success!
LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
LogTexture:Display: Building textures: HQ_Lightmap2_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap2_1 (AutoDXT)
LogTexture:Display: Building textures: ShadowMapTexture2D_4 (G8)
LogTexture:Display: Building textures: ShadowMapTexture2D_5 (G8)
Lightmass on DESKTOP-5609G37: 1.54 sec total, 346 ms importing, 40 ms setup, 268 ms photons, 871 ms processing, 0 ms extra exporting [7/7 mappings]. Threads: 5.94 sec total, 1.49 sec processing.
LogStaticLightingSystem: Illumination: 7.31 sec (195 ms encoding lightmaps, 110 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory:  0.7 MB (0.7 MB streaming, 0.0 MB non-streaming), 4 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 2 textures
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: Minimal_Default - May 29, 2016, 4:25:10 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 27.887ms to complete.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Maps/Minimal_Default" FILE="E:/C++ Testing/MyTestLevel/Content/StarterContent/Maps/Minimal_Default.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=177.08ms
LogSavePackage: Moving 'E:/C++ Testing/MyTestLevel/Saved/Minimal_Default6C39052B45D91AAEE67089806832EDF4.tmp' to 'E:/C++ Testing/MyTestLevel/Content/StarterContent/Maps/Minimal_Default.umap'
LogSavePackage: Total save time: 179.65ms
LogSavePackage:Display: Finished SavePackage E:/C++ Testing/MyTestLevel/Content/StarterContent/Maps/Minimal_Default.umap
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/StarterContent/Maps/Minimal_Default.HQ_Lightmap1_1. Streaming mips will be recached.
LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT)
Running C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe MyTestLevel Win64 Development -editorrecompile "E:/C++ Testing/MyTestLevel/MyTestLevel.uproject" -invalidatemakefilesonly -2015
Invalidating makefiles only in this run.
Recompiling MyTestLevel...
Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe MyTestLevel -ModuleWithSuffix MyTestLevel 9067 Win64 Development -editorrecompile -canskiplink "E:/C++ Testing/MyTestLevel/MyTestLevel.uproject"  -2015]
CompilerResultsLog: New page: Compilation - May 29, 2016, 4:26:30 AM
CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Info Creating makefile for hot reloading MyTestLevel (no existing makefile)
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Parsing headers for MyTestLevelEditor
CompilerResultsLog: Info   Running UnrealHeaderTool "E:\C++ Testing\MyTestLevel\MyTestLevel.uproject" "E:\C++ Testing\MyTestLevel\Intermediate\Build\Win64\MyTestLevelEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
CompilerResultsLog: Info Reflection code generated for MyTestLevelEditor in 2.3167476 seconds
CompilerResultsLog: Info Performing 3 actions (4 in parallel)
CompilerResultsLog: Info MyLevel.cpp
CompilerResultsLog: Info MyTestLevel.generated.cpp
CompilerResultsLog: Info [3/3] Link UE4Editor-MyTestLevel-9067.dll
CompilerResultsLog: Info    Creating library E:\C++ Testing\MyTestLevel\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyTestLevel-9067.lib and object E:\C++ Testing\MyTestLevel\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyTestLevel-9067.exp
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl ULevel::ULevel(class FObjectInitializer const &)" (??0ULevel@@QEAA@AEBVFObjectInitializer@@@Z) referenced in function "public: __cdecl UMyLevel::UMyLevel(class FObjectInitializer const &)" (??0UMyLevel@@QEAA@AEBVFObjectInitializer@@@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl ULevel::ULevel(class FObjectInitializer const &)" (??0ULevel@@QEAA@AEBVFObjectInitializer@@@Z)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2019: unresolved external symbol "public: virtual __cdecl ULevel::~ULevel(void)" (??1ULevel@@UEAA@XZ) referenced in function "public: virtual __cdecl UMyLevel::~UMyLevel(void)" (??1UMyLevel@@UEAA@XZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual __cdecl ULevel::~ULevel(void)" (??1ULevel@@UEAA@XZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::Serialize(class FArchive &)" (?Serialize@ULevel@@UEAAXAEAVFArchive@@@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::Serialize(class FArchive &)" (?Serialize@ULevel@@UEAAXAEAVFArchive@@@Z)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::BeginDestroy(void)" (?BeginDestroy@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::BeginDestroy(void)" (?BeginDestroy@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl ULevel::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@ULevel@@UEAA_NXZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl ULevel::IsReadyForFinishDestroy(void)" (?IsReadyForFinishDestroy@ULevel@@UEAA_NXZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::FinishDestroy(void)" (?FinishDestroy@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::FinishDestroy(void)" (?FinishDestroy@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl ULevel::GetWorld(void)const " (?GetWorld@ULevel@@UEBAPEAVUWorld@@XZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UWorld * __cdecl ULevel::GetWorld(void)const " (?GetWorld@ULevel@@UEBAPEAVUWorld@@XZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PreEditUndo(void)" (?PreEditUndo@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PreEditUndo(void)" (?PreEditUndo@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PostEditUndo(void)" (?PostEditUndo@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PostEditUndo(void)" (?PostEditUndo@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PostLoad(void)" (?PostLoad@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PostLoad(void)" (?PostLoad@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PreSave(void)" (?PreSave@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PreSave(void)" (?PreSave@ULevel@@UEAAXXZ)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PostDuplicate(bool)" (?PostDuplicate@ULevel@@UEAAX_N@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::PostDuplicate(bool)" (?PostDuplicate@ULevel@@UEAAX_N@Z)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::AddAssetUserData(class UAssetUserData *)" (?AddAssetUserData@ULevel@@UEAAXPEAVUAssetUserData@@@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::AddAssetUserData(class UAssetUserData *)" (?AddAssetUserData@ULevel@@UEAAXPEAVUAssetUserData@@@Z)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::RemoveUserDataOfClass(class TSubclassOf<class UAssetUserData>)" (?RemoveUserDataOfClass@ULevel@@UEAAXV?$TSubclassOf@VUAssetUserData@@@@@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl ULevel::RemoveUserDataOfClass(class TSubclassOf<class UAssetUserData>)" (?RemoveUserDataOfClass@ULevel@@UEAAXV?$TSubclassOf@VUAssetUserData@@@@@Z)
CompilerResultsLog:Error: Error MyLevel.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UAssetUserData * __cdecl ULevel::GetAssetUserDataOfClass(class TSubclassOf<class UAssetUserData>)" (?GetAssetUserDataOfClass@ULevel@@UEAAPEAVUAssetUserData@@V?$TSubclassOf@VUAssetUserData@@@@@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UAssetUserData * __cdecl ULevel::GetAssetUserDataOfClass(class TSubclassOf<class UAssetUserData>)" (?GetAssetUserDataOfClass@ULevel@@UEAAPEAVUAssetUserData@@V?$TSubclassOf@VUAssetUserData@@@@@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FRenderCommandFence::FRenderCommandFence(void)" (__imp_??0FRenderCommandFence@@QEAA@XZ) referenced in function "public: __cdecl ULevel::ULevel(class FVTableHelper &)" (??0ULevel@@QEAA@AEAVFVTableHelper@@@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FRenderCommandFence::~FRenderCommandFence(void)" (__imp_??1FRenderCommandFence@@QEAA@XZ) referenced in function "int `public: __cdecl ULevel::ULevel(class FVTableHelper &)'::`1'::dtor$9" (?dtor$9@?0???0ULevel@@QEAA@
AEAVFVTableHelper@@@Z@4HA)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl ULevel::AddReferencedObjects(class UObject *,class FReferenceCollector &)" (?AddReferencedObjects@ULevel@@SAXPEAVUObject@@AEAVFReferenceCollector@@@Z) referenced in function "private: static class UClass * __cdecl UMyLevel::G
etPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UMyLevel@@CAPEAVUClass@@PEB_W@Z)
CompilerResultsLog:Error: Error MyTestLevel.generated.cpp.obj : error LNK2001: unresolved external symbol "private: static int FPrecomputedVisibilityHandler::NextId" (?NextId@FPrecomputedVisibilityHandler@@0HA)
CompilerResultsLog:Error: Error E:\C++ Testing\MyTestLevel\Binaries\Win64\UE4Editor-MyTestLevel-9067.dll : fatal error LNK1120: 19 unresolved externals
CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: E:\C++ Testing\MyTestLevel\Binaries\Win64\UE4Editor-MyTestLevel-9067.dll
CompilerResultsLog: Info Total build time: 7.61 seconds
LogMainFrame: MainFrame: Module compiling took 7.789 seconds
Warning: HotReload failed, recompile failed
Warning: RebindPackages failed because the compiler could not be started.
LogHotReload: New module detected: UE4Editor-MyTestLevel-9067.dll
LogHotReload: Starting Hot-Reload from IDE
LogModuleManager:Warning: ModuleManager: Unable to load module 'MyTestLevel' because the file 'E:/C++ Testing/MyTestLevel/Binaries/Win64/UE4Editor-MyTestLevel-9067.dll' was not found.
Warning: HotReload failed, reload failed /Script/MyTestLevel.
LogContentBrowser: Native class hierarchy populated in 0.0061 seconds. Added 1983 classes and 351 folders.
Warning: HotReload took 16.1s.


These lines from your log seem to be the issue:

The errors that are not letting the level be made are “unresolved external symbol” errors meaning that some class or classes are being used but never defined. I am betting that you either have a bad Unreal install or you somehow deleted some of these libraries that Unreal needs. From the launcher, go to the Unreal Engine tab the select Library from the left pane. In the window find your Unreal install under Engine Versions. There is a yellow down arrow, pull it down and select verify and let us know what it says.

This has to be a UE bug. I have tried on 5 different computers now, uninstalled everything including windows itself. I have also tried different versions of windows. It absolutely will not create a C++ level no matter what I do.

Tried that, all verified, no errors found.

Im not sure what is going on. I started a new project as a 2D side scroller and once in the editor created a new level and it works perfectly. Our logs mostly match except for those errors I pointed out and… this is one of the weird parts the compile errors at the end. I know those linker errors are because the engine cant read the header files where the default classes are defined, but what I don’t understand is why your project compiles on start and mine does not… unless it is a silent compile and only lets you know if there is an error. The fact that it is happening on several different machines also raises an eyebrow. Incidentally, what version of Windows are you running? If it’s Windows 8 or 10 then it could be a Windows thing or a compatibility issue between Unreal and Windows.

If you go to the Unreal directory: ProgramFiles (x86) → Epic Games->4.11->Templates->TP_2DSideScroller are there folders and files there? The files that the log is complaining of also look like packed files from a cab or other library and not individual files on your drive. For instance I do not have a /Game/… directory anywhere in my Unreal or Project files nor do I have a SideScrollerOverview.SideScrollerOverview_C file… But I do have a SideScrollerOVerview.uasset file in the Templates directory and if you view that file there are references to /Game/… directory so it has to be referencing a virtual file structure of some other large library file.

Since the launcher says your install is good and you’ve done several installs then it has to be a Windows permissions issue though I have no idea how that could manifest given that the engine is installed in a routine fashion.

I just had a realization… Unreal uses VS as a compiler… this is probably a VS issue. The fact you have a log output tells me you are already inside the Unreal Editor. Do you have a 2D sidescroller map that shows up inside the editor that looks like this

If so, in the World Outliner, on the right side of your Unreal screen by default scroll through the list till you see TP_2DSieScrollerCharacter and click on it. This will populate the details window just below the World Outliner. At the top are a list of inherited components and the last in the list is CharacterMovement(Inherited). Right click that and click Open CharacterMovementComponent.h … this should open the header file in VS. Lets see if we can at least get that far.

I am checking into everything you said above tomorrow. And thank you again for all the help. What version of windows do you use? I use windows 10 64 bit. I am also going to try windows 7 tomorrow.

You have compilation errors in your log. That is your issue, not the version of Windows you are using.

I use Windows 7. I do not know anything about Windows 10 or how it may have changed read permissions etc. Attempting to avoid 10 like the plague up to and even still possibly changing over to Linux.

Hey jwoods141,

It sounds like you are using the New Class Wizard to add a new class based on Level, is that correct? I doubt this would work as this would add a new class rather than an actual level. If you are trying to add a new level to your project, the best way would be to do so through File->New Level.

Cheers

Doug

I guess this is a follow-up question to your other thread: Can I create a level and edit it purely through C++?

If so what you probably want to do instead of derive from ULevel is to create a new ULevel object instance with something like the following. The process is probably a lot more complicated than that. You could try to read through the parts of engine/editor code that create levels when using the “File->New Level” approach detailed in the other responses above. ULevel has the MinimalAPI UCLASS specifier which means not everything will be exported which in turn explains the linker errors. See Class Specifiers | MinimalAPI


ULevel* NewLevel = NewObject<ULevel>(/*params*/);
if (NewLevel)
{
	//do something with NewLevel
}

Have a look at UEditorEngine::NewMap() in EditorServer.cpp. That’s assuming you really do want to create a level from C++, which doesn’t sound like a fun plan to me.

Thank you. Will be posting back with more info and questions probably tomorrow.

Thanks again guys. I will be posting again tomorrow probably with a few questions.

Okay, so having gone through all of this, this may have been a misunderstanding on my part…

I started UE with blueprint before moving over to code. I already knew you cound make a new
level by pressing File > New level.

However, I thought the process was different for C++. Is that not the case? Do you just do the same thing?

Essentially what I am trying to do is use the eitor as little as possible. I am trying to keep as much as I can
to code. I must admit though, I find the documentation for C++ to be frustrating to work with at best as there does not
seem to be much of it.

What I was doing was using File > New C++ class and then choosing level. So what is that Level C++ Level class for if it is not what is used in creating levlels through C++?

I think it’s just a misunderstanding.

When people say “I’m using only C++ for my game”, they just mean their core game logic(entities, etc) are written in C++ and they are trying to limit the amount of blueprints they actually use. The editor is still used to create new levels, add objects to that level, etc. Blueprints are still needed for animations and simple scripting, you just keep the “heavy lifting” (e.g. entirely new functionality) in C++ as much as possible.

When you add a new class and choose from the list of existing engine classes, what you’re choosing is which class you want to derive from. This is generally when you want to extend the logic of an existing class.

In your case what you want to do is create a level asset, not derive a new child class (see UnrealEverything’s post above). That’s what the level editor is for. It’s no doubt possible to do purely in C++, but isn’t a sensible approach unless you have a very good reason why you need to do so - the code just wasn’t written with that intent in mind.