Unable to cook content for MAC

This tutorial contains a C++ class, which converted your project to a C++ project. Have you upgraded your project to a newer version of UE4? Anyway, try to go to your project folder, right click your .uproject files and select generate project files for XCode, and try to compile your project using XCode

I was following the Twin Stick Shooter Tutorial on my Mac running El Capitan - UE4.13, was able to do everything in the tutorials except for cooking content for mac - when I tried, it seemed as if everything was working until I got this error message:

"Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game "

How do I fix this?

also tried packing for mac and got “PackagingResults:Error: Error Unknown Error”

I actually began it as a C++ project. I started in 4.13 and continued in 4.13. When you say to right click the .uproject files - do you mean in the unreal editor, or in Mac’s Finder. In Mac’s Finder I have not seen this option. XCode also does not allow the option to Build the 1 .uproject file that I have in the Project’s main folder (TwinStickShooterGame - main folder)

the problem was actually due to variables that i made with spaces in the name, totally fixed