Unable to convert project to 4.7

In your source files… you wouldn’t happen to be using PCIP would you?

Hi,
I’m trying to open a project created in 4.5 in 4.7.3 and conversion process keeps crashing.
I’ve followed instructions here for manually converting a project from one version of engine to another, but when I do I get following errors:

Warning 1 warning C4996: FPostConstructInitializeProperties is deprecated and was renamed to FObjectInitializer. Please use that type instead. D:\MyWork\My Documents\Unreal Projects\DemoCh01Jungle01\Plugins\Substance\Source\SubstanceEditor\Classes\SubstanceFactory.h 15 1 DemoCh01Jungle01

Warning 2 warning C4996: FPostConstructInitializeProperties is deprecated and was renamed to FObjectInitializer. Please use that type instead. D:\MyWork\My Documents\Unreal Projects\DemoCh01Jungle01\Plugins\Substance\Source\SubstanceEditor\Classes\SubstanceFactory.h 15 1 DemoCh01Jungle01

Warning 3 warning C4996: FPostConstructInitializeProperties is deprecated and was renamed to FObjectInitializer. Please use that type instead. D:\MyWork\My Documents\Unreal Projects\DemoCh01Jungle01\Plugins\Substance\Source\SubstanceEditor\Classes\SubstanceImageInputFactory.h 26 1 DemoCh01Jungle01

Warning 4 warning C4996: FPostConstructInitializeProperties is deprecated and was renamed to FObjectInitializer. Please use that type instead. D:\MyWork\My Documents\Unreal Projects\DemoCh01Jungle01\Plugins\Substance\Source\SubstanceEditor\Classes\SubstanceImageInputFactory.h 26 1 DemoCh01Jungle01

Error 5 error C4099: ‘FGuid’ : type name first seen using ‘struct’ now seen using ‘class’ d:\mywork\my documents\unreal projects\democh01jungle01\plugins\substance\source\substancecore\public\SubstanceFOutput.h 59 1 DemoCh01Jungle01

Error 6 error C4099: ‘FGuid’ : type name first seen using ‘struct’ now seen using ‘class’ d:\mywork\my documents\unreal projects\democh01jungle01\plugins\substance\source\substancecore\public\SubstanceFOutput.h 59 1 DemoCh01Jungle01

Error 7 error C4099: ‘FGuid’ : type name first seen using ‘struct’ now seen using ‘class’ D:\MyWork\My Documents\Unreal
Projects\DemoCh01Jungle01\Plugins\Substance\Source\SubstanceCore\Public\SubstanceFPackage.h 37 1 DemoCh01Jungle01

Error 8 error C1083: Cannot open include file: ‘Settings.h’: No such file or directory D:\MyWork\My Documents\Unreal Projects\DemoCh01Jungle01\Plugins\Substance\Source\SubstanceCore\Public\SubstanceCoreModule.h 10 1 DemoCh01Jungle01

Error 9 error : Failed to produce item: D:\MyWork\My Documents\Unreal Projects\DemoCh01Jungle01\Plugins\Substance\Binaries\Win64\UE4Editor-SubstanceCore.pdb D:\MyWork\My Documents\Unreal Projects\DemoCh01Jungle01\Intermediate\ProjectFiles\ERROR DemoCh01Jungle01

Error 10 error MSB3073: command ““C:\Program Files\Unreal Engine\4.7\Engine\Build\BatchFiles\Build.bat” DemoCh01Jungle01Editor Win64 Development “D:\MyWork\My Documents\Unreal Projects\DemoCh01Jungle01\DemoCh01Jungle01.uproject” -rocket” exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 DemoCh01Jungle01

Can anyone suggest reasons for these and/or how to resolve them?

Thanks in advance,
teed

I’m not really sure what you mean…?
There were no source files or code added to project originally, but I had to add a blank class to project in order to follow instructions for manual conversion as detailed in link.

Hi teed,

It looks like you’re using a plugin that may be causing issue. Have you verified that plugin works in 4.7.3, and that you have latest version of it? You may need to update plugin in 4.5 first.

Turns out it was Substance plugin.
I got help from Josh at Allegorithmic here