Unable to connect to packaged server

I have been unable to connect to a packaged server, only through the editor emulating a decidated server.

This is the log of when I play on the editor with Net Mode as “Play as Listen Server”:

LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Base (Jun 2, 2022, 12:36:12 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Base
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001699s)
LogAIModule: Creating AISystem for world Base
LogPlayLevel: PIE: World Init took: (0.001704s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Base.Base to /Game/Maps/UEDPIE_0_Base.Base (0.003583s)
LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           2
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Fones de ouvido (2- Astro A50 Game)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 3) registered with world 'Base'.
LogLoad: Game class is 'GM_Match_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Base.Base up for play (max tick rate 0) at 2022.06.02-15.36.12
LogWorld: Bringing up level for play took: 0.000559
LogOnline: OSS: Creating online subsystem instance for: :Context_2
LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
LogNet: Created socket for bind address: 0.0.0.0 on port 17777
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: GameNetDriver IpNetDriver_1 IpNetDriver listening on port 17777
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
PIE: Server logged in
PIE: Play in editor total start time 0.069 seconds.

Then, I open a client, and once I input open 127.0.0.1:17777, it successfully connects to the server, producing the following log:

[2022.06.02-18.46.31:298][111]LogNet: Browse: 127.0.0.1:17777/Game/Maps/Menu
[2022.06.02-18.46.31:298][111]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2022.06.02-18.46.31:299][111]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2022.06.02-18.46.31:299][111]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.02-18.46.31:299][111]LogNet: Game client on port 17777, rate 100000
[2022.06.02-18.46.32:492][336]LogHandshake: SendChallengeResponse. Timestamp: 90.016861, Cookie: 148095241195148217123116241024182048020226024176186145035191
[2022.06.02-18.46.32:824][399]LogNetVersion: GhostSeason 1.0.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 2155934582)
[2022.06.02-18.46.32:824][399]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_2147482451, Driver: PendingNetDriver IpNetDriver_2147482452, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.46.33:500][524]LogNet: Welcomed by server (Level: /Game/Maps/UEDPIE_0_Base, Game: /Game/Blueprints/GM_Match.GM_Match_C)
[2022.06.02-18.46.33:500][524]LogLoad: LoadMap: 127.0.0.1:17777/Game/Maps/Base?game=/Game/Blueprints/GM_Match.GM_Match_C
[2022.06.02-18.46.33:501][524]LogWorld: BeginTearingDown for /Game/Maps/Menu
[2022.06.02-18.46.33:501][524]LogWorld: UWorld::CleanupWorld for Menu, bSessionEnded=true, bCleanupResources=true
[2022.06.02-18.46.33:501][524]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2022.06.02-18.46.33:535][524]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.06.02-18.46.33:537][524]LogUObjectHash: Compacting FUObjectHashTables data took   0.54ms
[2022.06.02-18.46.33:538][524]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2022.06.02-18.46.33:651][524]LogAudio: Display: Audio Device (ID: 1) registered with world 'Base'.
[2022.06.02-18.46.33:665][524]LogWorld: Bringing World /Game/Maps/Base.Base up for play (max tick rate 0) at 2022.06.02-15.46.33
[2022.06.02-18.46.33:665][524]LogWorld: Bringing up level for play took: 0.010184
[2022.06.02-18.46.33:665][524]LogLoad: Took 0.164791 seconds to LoadMap(/Game/Maps/Base)
[2022.06.02-18.46.33:666][524]LogNavigation: Warning: NavData RegistrationFailed_DataPendingKill.
[2022.06.02-18.46.34:178][584]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2022.06.02-18.46.34:178][584]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2022.06.02-18.46.34:178][584]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
[2022.06.02-18.46.34:190][584]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)

But, when I start the packaged server with the following command: Server.exe -log -port=7779, this is the log that the server produces:

LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2060 SUPER
LogInit: Compiled (64-bit): Jun  1 2022 18:38:49
LogInit: Compiled with Visual C++: 19.29.30038.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:  -log -port=7779
LogInit: Base Directory: F:/Content/Projetos UE4/GhostSeason/WindowsServer/GhostSeason/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.06.02-18.50.51:416][  0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2022.06.02-18.50.51:416][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.06.02-18.50.51:416][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:416][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2022.06.02-18.50.51:417][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:418][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:419][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2022.06.02-18.50.51:419][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2022.06.02-18.50.51:419][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2022.06.02-18.50.51:419][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2022.06.02-18.50.51:420][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2022.06.02-18.50.51:420][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2022.06.02-18.50.51:421][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2022.06.02-18.50.51:421][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2022.06.02-18.50.51:421][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2022.06.02-18.50.51:421][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2022.06.02-18.50.51:422][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2022.06.02-18.50.51:422][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2022.06.02-18.50.51:423][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2022.06.02-18.50.51:423][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2022.06.02-18.50.51:424][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:424][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2022.06.02-18.50.51:424][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2022.06.02-18.50.51:424][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2022.06.02-18.50.51:425][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2022.06.02-18.50.51:425][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2022.06.02-18.50.51:425][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2022.06.02-18.50.51:427][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2022.06.02-18.50.51:427][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2022.06.02-18.50.51:429][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2022.06.02-18.50.51:429][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2022.06.02-18.50.51:429][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2022.06.02-18.50.51:430][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2022.06.02-18.50.51:430][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2022.06.02-18.50.51:431][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2022.06.02-18.50.51:431][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:432][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:432][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.06.02-18.50.51:432][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.06.02-18.50.51:433][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:433][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.06.02-18.50.51:435][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:436][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.06.02-18.50.51:436][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.06.02-18.50.51:437][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.06.02-18.50.51:437][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.06.02-18.50.51:437][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.06.02-18.50.51:438][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.06.02-18.50.51:439][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.06.02-18.50.51:439][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.06.02-18.50.51:439][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.06.02-18.50.51:440][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.06.02-18.50.51:440][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.06.02-18.50.51:441][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.06.02-18.50.51:444][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.06.02-18.50.51:445][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.06.02-18.50.51:445][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.06.02-18.50.51:445][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.06.02-18.50.51:446][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.06.02-18.50.51:446][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.06.02-18.50.51:450][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:451][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.06.02-18.50.51:455][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.06.02-18.50.51:456][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.06.02-18.50.51:456][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.06.02-18.50.51:457][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.06.02-18.50.51:459][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.06.02-18.50.51:459][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.06.02-18.50.51:459][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.06.02-18.50.51:460][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.06.02-18.50.51:460][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.06.02-18.50.51:461][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.06.02-18.50.51:461][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.06.02-18.50.51:462][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.06.02-18.50.51:462][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.06.02-18.50.51:462][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.06.02-18.50.51:463][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.06.02-18.50.51:463][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.06.02-18.50.51:464][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2022.06.02-18.50.51:464][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2022.06.02-18.50.51:464][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2022.06.02-18.50.51:464][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2022.06.02-18.50.51:465][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2022.06.02-18.50.51:465][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2022.06.02-18.50.51:465][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2022.06.02-18.50.51:466][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2022.06.02-18.50.51:466][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2022.06.02-18.50.51:466][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2022.06.02-18.50.51:467][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2022.06.02-18.50.51:467][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.06.02-18.50.51:468][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.06.02-18.50.51:470][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:470][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.06.02-18.50.51:471][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.06.02-18.50.51:471][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.06.02-18.50.51:471][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.06.02-18.50.51:471][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.06.02-18.50.51:472][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.06.02-18.50.51:472][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.06.02-18.50.51:473][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.06.02-18.50.51:473][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.06.02-18.50.51:476][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:477][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.06.02-18.50.51:477][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.06.02-18.50.51:477][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.06.02-18.50.51:478][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.06.02-18.50.51:478][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.06.02-18.50.51:478][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.06.02-18.50.51:478][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.06.02-18.50.51:478][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.06.02-18.50.51:479][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.06.02-18.50.51:479][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.06.02-18.50.51:479][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.06.02-18.50.51:479][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.06.02-18.50.51:479][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.06.02-18.50.51:479][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.06.02-18.50.51:480][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.06.02-18.50.51:480][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.06.02-18.50.51:480][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.06.02-18.50.51:480][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.06.02-18.50.51:481][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.06.02-18.50.51:481][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.06.02-18.50.51:482][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.06.02-18.50.51:482][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.06.02-18.50.51:482][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.06.02-18.50.51:483][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.06.02-18.50.51:483][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.06.02-18.50.51:483][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.06.02-18.50.51:483][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.06.02-18.50.51:484][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2022.06.02-18.50.51:484][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:484][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.06.02-18.50.51:484][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.06.02-18.50.51:484][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:485][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.06.02-18.50.51:487][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.06.02-18.50.51:487][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.06.02-18.50.51:488][  0]LogInit: Selected Device Profile: [WindowsServer]
[2022.06.02-18.50.51:488][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2022.06.02-18.50.51:489][  0]LogHAL: Display: Platform has ~ 16 GB [17108033536 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.06.02-18.50.51:491][  0]LogInit: Going up to parent DeviceProfile [Windows]
[2022.06.02-18.50.51:491][  0]LogInit: Going up to parent DeviceProfile []
[2022.06.02-18.50.51:491][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:492][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.06.02-18.50.51:492][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.06.02-18.50.51:492][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:493][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.06.02-18.50.51:493][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:494][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.06.02-18.50.51:495][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.06.02-18.50.51:495][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.06.02-18.50.51:495][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.06.02-18.50.51:496][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.06.02-18.50.51:496][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.06.02-18.50.51:496][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.06.02-18.50.51:497][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.06.02-18.50.51:497][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.06.02-18.50.51:497][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.06.02-18.50.51:498][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.06.02-18.50.51:498][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.06.02-18.50.51:498][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.06.02-18.50.51:499][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.06.02-18.50.51:499][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.06.02-18.50.51:500][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.06.02-18.50.51:501][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.06.02-18.50.51:501][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.06.02-18.50.51:501][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:501][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.06.02-18.50.51:503][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.06.02-18.50.51:503][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.06.02-18.50.51:503][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.06.02-18.50.51:504][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.06.02-18.50.51:504][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.06.02-18.50.51:504][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.06.02-18.50.51:505][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.06.02-18.50.51:509][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.06.02-18.50.51:509][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.06.02-18.50.51:509][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.06.02-18.50.51:510][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.06.02-18.50.51:510][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.06.02-18.50.51:510][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.06.02-18.50.51:510][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.06.02-18.50.51:511][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.06.02-18.50.51:511][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.06.02-18.50.51:511][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2022.06.02-18.50.51:512][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2022.06.02-18.50.51:512][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2022.06.02-18.50.51:512][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2022.06.02-18.50.51:513][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2022.06.02-18.50.51:513][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2022.06.02-18.50.51:513][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2022.06.02-18.50.51:514][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2022.06.02-18.50.51:514][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2022.06.02-18.50.51:514][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2022.06.02-18.50.51:514][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2022.06.02-18.50.51:515][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.06.02-18.50.51:515][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.06.02-18.50.51:515][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:516][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.06.02-18.50.51:516][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.06.02-18.50.51:516][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.06.02-18.50.51:516][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.06.02-18.50.51:517][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.06.02-18.50.51:517][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.06.02-18.50.51:518][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.06.02-18.50.51:518][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.06.02-18.50.51:519][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.06.02-18.50.51:519][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:519][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.06.02-18.50.51:519][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.06.02-18.50.51:520][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.06.02-18.50.51:522][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.06.02-18.50.51:522][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.06.02-18.50.51:523][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.06.02-18.50.51:523][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.06.02-18.50.51:523][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.06.02-18.50.51:524][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.06.02-18.50.51:525][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.06.02-18.50.51:525][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.06.02-18.50.51:525][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.06.02-18.50.51:525][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.06.02-18.50.51:526][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.06.02-18.50.51:526][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.06.02-18.50.51:526][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.06.02-18.50.51:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.06.02-18.50.51:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.06.02-18.50.51:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.06.02-18.50.51:528][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.06.02-18.50.51:528][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.06.02-18.50.51:528][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.06.02-18.50.51:528][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.06.02-18.50.51:529][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.06.02-18.50.51:529][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.06.02-18.50.51:529][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.06.02-18.50.51:530][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.06.02-18.50.51:530][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2022.06.02-18.50.51:531][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:531][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.06.02-18.50.51:531][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.06.02-18.50.51:531][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:532][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.06.02-18.50.51:532][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.06.02-18.50.51:532][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.06.02-18.50.51:532][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.06.02-18.50.51:533][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2022.06.02-18.50.51:533][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2022.06.02-18.50.51:533][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:534][  0]LogInit: Computer: DESKTOP-QSH1M5V
[2022.06.02-18.50.51:534][  0]LogInit: User: thiag
[2022.06.02-18.50.51:534][  0]LogInit: CPU Page size=4096, Cores=8
[2022.06.02-18.50.51:537][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.06.02-18.50.51:540][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2022.06.02-18.50.51:540][  0]LogMemory: Platform Memory Stats for WindowsServer
[2022.06.02-18.50.51:540][  0]LogMemory: Process Physical Memory: 68.77 MB used, 68.77 MB peak
[2022.06.02-18.50.51:541][  0]LogMemory: Process Virtual Memory: 72.84 MB used, 72.84 MB peak
[2022.06.02-18.50.51:541][  0]LogMemory: Physical Memory: 10381.84 MB used,  5933.65 MB free, 16315.49 MB total
[2022.06.02-18.50.51:541][  0]LogMemory: Virtual Memory: 134204272.00 MB used,  13456.99 MB free, 134217728.00 MB total
[2022.06.02-18.50.51:545][  0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build
[2022.06.02-18.50.51:576][  0]LogInit: Physics initialised using underlying interface: PhysX
[2022.06.02-18.50.51:576][  0]LogInit: Using OS detected language (pt-BR).
[2022.06.02-18.50.51:577][  0]LogInit: Using OS detected locale (pt-BR).
[2022.06.02-18.50.51:577][  0]LogTextLocalizationManager: No localization for 'pt-BR' exists, so 'en' will be used for the language.
[2022.06.02-18.50.51:578][  0]LogTextLocalizationManager: No localization for 'pt-BR' exists, so 'en' will be used for the locale.
[2022.06.02-18.50.51:597][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.06.02-18.50.51:597][  0]LogODSC: ODSC Thread active.
[2022.06.02-18.50.51:601][  0]LogInit: Using OS detected language (pt-BR).
[2022.06.02-18.50.51:601][  0]LogInit: Using OS detected locale (pt-BR).
[2022.06.02-18.50.51:601][  0]LogTextLocalizationManager: No localization for 'pt-BR' exists, so 'en' will be used for the language.
[2022.06.02-18.50.51:602][  0]LogTextLocalizationManager: No localization for 'pt-BR' exists, so 'en' will be used for the locale.
[2022.06.02-18.50.51:603][  0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up
[2022.06.02-18.50.51:651][  0]LogTextLocalizationManager: Compacting localization data took   1.08ms
[2022.06.02-18.50.51:651][  0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2022.06.02-18.50.51:652][  0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.000024 seconds
[2022.06.02-18.50.51:652][  0]LogPakFile: New pak file ../../../GhostSeason/Content/Paks/GhostSeason-WindowsServer.pak added to pak precacher.
[2022.06.02-18.50.51:653][  0]LogInit: Selected Device Profile: [WindowsServer]
[2022.06.02-18.50.51:653][  0]LogInit: Active device profile: [000001A71FC0B140][000001A71E646DC0 49] WindowsServer
[2022.06.02-18.50.51:654][  0]LogInit: Profiles: [000001A71FC0B2C0][000001A71B9D24A0 49] Windows, [000001A71FC0B140][000001A71E646DC0 49] WindowsServer,
[2022.06.02-18.50.51:660][  0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
[2022.06.02-18.50.51:666][  0]LogNetVersion: GhostSeason 1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 4023524074)
[2022.06.02-18.50.51:680][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.06.02-18.50.51:680][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.06.02-18.50.51:695][  0]LogUObjectArray: 13692 objects as part of root set at end of initial load.
[2022.06.02-18.50.51:696][  0]LogUObjectAllocator: 2784560 out of 0 bytes used by permanent object pool.
[2022.06.02-18.50.51:696][  0]LogUObjectArray: CloseDisregardForGC: 13692/0 objects in disregard for GC pool
[2022.06.02-18.50.51:704][  0]LogEngine: Initializing Engine...
[2022.06.02-18.50.51:705][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2022.06.02-18.50.51:709][  0]LogInit: Initializing FReadOnlyCVARCache
[2022.06.02-18.50.51:709][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.06.02-18.50.51:710][  0]LogInit: Texture streaming: Disabled
[2022.06.02-18.50.51:714][  0]LogInit: Display: Game Engine Initialized.
[2022.06.02-18.50.51:714][  0]LogInit: Display: Starting Game.
[2022.06.02-18.50.51:715][  0]LogNet: Browse: /Game/Maps/Base?Name=Player
[2022.06.02-18.50.51:715][  0]LogLoad: LoadMap: /Game/Maps/Base?Name=Player
[2022.06.02-18.50.51:716][  0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2022.06.02-18.50.51:719][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.06.02-18.50.51:720][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms
[2022.06.02-18.50.51:728][  0]LogAIModule: Creating AISystem for world Base
[2022.06.02-18.50.51:728][  0]LogLoad: Game class is 'GM_Match_C'
[2022.06.02-18.50.51:729][  0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2022.06.02-18.50.51:729][  0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2022.06.02-18.50.51:730][  0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
[2022.06.02-18.50.51:731][  0]LogNet: Created socket for bind address: 0.0.0.0 on port 7779
[2022.06.02-18.50.51:731][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.02-18.50.51:731][  0]LogNet: GameNetDriver IpNetDriver_2147482574 IpNetDriver listening on port 7779
[2022.06.02-18.50.51:732][  0]LogWorld: Bringing World /Game/Maps/Base.Base up for play (max tick rate 30) at 2022.06.02-15.50.51
[2022.06.02-18.50.51:732][  0]LogWorld: Bringing up level for play took: 0.000410

But when I try to connect from client using open 127.0.0.1:7779, nothing happens on server, and the client logs a ConnectionTimeout event:

[2022.06.02-18.52.03:306][152]LogNet: Browse: 127.0.0.1:7779/Game/Maps/Menu
[2022.06.02-18.52.03:306][152]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2022.06.02-18.52.03:306][152]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2022.06.02-18.52.03:307][152]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.02-18.52.03:307][152]LogNet: Game client on port 7779, rate 100000
[2022.06.02-18.52.23:316][828]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.01, Threshold: 20.00, [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.52.23:316][828]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.01, Threshold: 20.00, [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Driver = PendingNetDriver IpNetDriver_2147482521
[2022.06.02-18.52.23:316][828]LogNet: Warning: Network Failure: PendingNetDriver[ConnectionTimeout]: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.01, Threshold: 20.00, [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.52.23:316][828]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.01, Threshold: 20.00, [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID'
[2022.06.02-18.52.23:316][828]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2022.06.02-18.52.23
[2022.06.02-18.52.23:316][828]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.52.23:316][828]LogNet: DestroyNamedNetDriver IpNetDriver_2147482521 [PendingNetDriver]
[2022.06.02-18.52.23:316][828]LogExit: PendingNetDriver IpNetDriver_2147482521 shut down
[2022.06.02-18.52.23:320][829]LogNet: Browse: /Game/Maps/Menu?closed
[2022.06.02-18.52.23:320][829]LogNet: Connection failed; returning to Entry
[2022.06.02-18.52.23:320][829]LogLoad: LoadMap: /Game/Maps/Menu?closed
[2022.06.02-18.52.23:320][829]LogWorld: BeginTearingDown for /Game/Maps/Menu
[2022.06.02-18.52.23:320][829]LogWorld: UWorld::CleanupWorld for Menu, bSessionEnded=true, bCleanupResources=true
[2022.06.02-18.52.23:321][829]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2022.06.02-18.52.23:352][829]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.06.02-18.52.23:352][829]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: None, Driver: PendingNetDriver None, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.52.23:352][829]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: None, Driver: PendingNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0 
[2022.06.02-18.52.23:353][829]LogUObjectHash: Compacting FUObjectHashTables data took   0.64ms
[2022.06.02-18.52.23:355][829]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2022.06.02-18.52.23:358][829]LogAudio: Display: Audio Device (ID: 1) registered with world 'Menu'.
[2022.06.02-18.52.23:359][829]LogAIModule: Creating AISystem for world Menu
[2022.06.02-18.52.23:359][829]LogLoad: Game class is 'GM_Menu_C'
[2022.06.02-18.52.23:361][829]LogWorld: Bringing World /Game/Maps/Menu.Menu up for play (max tick rate 0) at 2022.06.02-15.52.23
[2022.06.02-18.52.23:361][829]LogWorld: Bringing up level for play took: 0.000415
[2022.06.02-18.52.23:361][829]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.06.02-18.52.23:435][829]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(799)]!
[2022.06.02-18.52.23:435][829]LogLoad: Took 0.115003 seconds to LoadMap(/Game/Maps/Menu)
[2022.06.02-18.52.23:443][829]LogUObjectHash: Compacting FUObjectHashTables data took   0.69ms

The UDP connection is being initialized, I have checked. I’m just not sure why can’t I connect to a packaged server when everything goes fine with the engine emulating the server. Can anyone help me please? Thanks!

I’m a little piqued by your porting. I wonder if it has anything to do with your config file specifying the correct ports. I also see your connection timing out. I had that issue as well on my dedicated server when connecting to my server (out of state). The connection was timing out yet its mostly set up correct. Connections like this are more delicate than I thought.

I masked my underlying problem by specifying a timeout in the engine ini file.

Like:

[/Script/OnlineSubsystem.IpNetDriver]
ConnectionTimeout=60.0

or whichever subsystem you’re using. I made it quite long to rule out anything else. I don’t even know if there is a hard coded timeout in the NetDrivers themselves, but apparently if they do, its not very long and it just times out instantly if there are any dropped packets. This fixed the connections timing out. But the real problem causing this was packet loss and latency caused by a corrupted network driver on one of my machines and router issues.

If you haven’t already, maybe try running a ping to your default gateway and server public ip and see what kind of packet loss or latency you get if any to rule that out.

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