I have been unable to connect to a packaged server, only through the editor emulating a decidated server.
This is the log of when I play on the editor with Net Mode as “Play as Listen Server”:
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Base (Jun 2, 2022, 12:36:12 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Base
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001699s)
LogAIModule: Creating AISystem for world Base
LogPlayLevel: PIE: World Init took: (0.001704s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Base.Base to /Game/Maps/UEDPIE_0_Base.Base (0.003583s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Fones de ouvido (2- Astro A50 Game)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 3) registered with world 'Base'.
LogLoad: Game class is 'GM_Match_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Base.Base up for play (max tick rate 0) at 2022.06.02-15.36.12
LogWorld: Bringing up level for play took: 0.000559
LogOnline: OSS: Creating online subsystem instance for: :Context_2
LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
LogNet: Created socket for bind address: 0.0.0.0 on port 17777
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: GameNetDriver IpNetDriver_1 IpNetDriver listening on port 17777
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
PIE: Server logged in
PIE: Play in editor total start time 0.069 seconds.
Then, I open a client, and once I input open 127.0.0.1:17777
, it successfully connects to the server, producing the following log:
[2022.06.02-18.46.31:298][111]LogNet: Browse: 127.0.0.1:17777/Game/Maps/Menu
[2022.06.02-18.46.31:298][111]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2022.06.02-18.46.31:299][111]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2022.06.02-18.46.31:299][111]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.02-18.46.31:299][111]LogNet: Game client on port 17777, rate 100000
[2022.06.02-18.46.32:492][336]LogHandshake: SendChallengeResponse. Timestamp: 90.016861, Cookie: 148095241195148217123116241024182048020226024176186145035191
[2022.06.02-18.46.32:824][399]LogNetVersion: GhostSeason 1.0.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 2155934582)
[2022.06.02-18.46.32:824][399]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_2147482451, Driver: PendingNetDriver IpNetDriver_2147482452, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.46.33:500][524]LogNet: Welcomed by server (Level: /Game/Maps/UEDPIE_0_Base, Game: /Game/Blueprints/GM_Match.GM_Match_C)
[2022.06.02-18.46.33:500][524]LogLoad: LoadMap: 127.0.0.1:17777/Game/Maps/Base?game=/Game/Blueprints/GM_Match.GM_Match_C
[2022.06.02-18.46.33:501][524]LogWorld: BeginTearingDown for /Game/Maps/Menu
[2022.06.02-18.46.33:501][524]LogWorld: UWorld::CleanupWorld for Menu, bSessionEnded=true, bCleanupResources=true
[2022.06.02-18.46.33:501][524]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.06.02-18.46.33:535][524]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.06.02-18.46.33:537][524]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2022.06.02-18.46.33:538][524]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2022.06.02-18.46.33:651][524]LogAudio: Display: Audio Device (ID: 1) registered with world 'Base'.
[2022.06.02-18.46.33:665][524]LogWorld: Bringing World /Game/Maps/Base.Base up for play (max tick rate 0) at 2022.06.02-15.46.33
[2022.06.02-18.46.33:665][524]LogWorld: Bringing up level for play took: 0.010184
[2022.06.02-18.46.33:665][524]LogLoad: Took 0.164791 seconds to LoadMap(/Game/Maps/Base)
[2022.06.02-18.46.33:666][524]LogNavigation: Warning: NavData RegistrationFailed_DataPendingKill.
[2022.06.02-18.46.34:178][584]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2022.06.02-18.46.34:178][584]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2022.06.02-18.46.34:178][584]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
[2022.06.02-18.46.34:190][584]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
But, when I start the packaged server with the following command: Server.exe -log -port=7779
, this is the log that the server produces:
LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2060 SUPER
LogInit: Compiled (64-bit): Jun 1 2022 18:38:49
LogInit: Compiled with Visual C++: 19.29.30038.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: -log -port=7779
LogInit: Base Directory: F:/Content/Projetos UE4/GhostSeason/WindowsServer/GhostSeason/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.06.02-18.50.51:416][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2022.06.02-18.50.51:416][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2022.06.02-18.50.51:416][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:416][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2022.06.02-18.50.51:417][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:418][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:419][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2022.06.02-18.50.51:419][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2022.06.02-18.50.51:419][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2022.06.02-18.50.51:419][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2022.06.02-18.50.51:420][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2022.06.02-18.50.51:420][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2022.06.02-18.50.51:421][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2022.06.02-18.50.51:421][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2022.06.02-18.50.51:421][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2022.06.02-18.50.51:421][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2022.06.02-18.50.51:422][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2022.06.02-18.50.51:422][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2022.06.02-18.50.51:423][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2022.06.02-18.50.51:423][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2022.06.02-18.50.51:424][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:424][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2022.06.02-18.50.51:424][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2022.06.02-18.50.51:424][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2022.06.02-18.50.51:425][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2022.06.02-18.50.51:425][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2022.06.02-18.50.51:425][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2022.06.02-18.50.51:427][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2022.06.02-18.50.51:427][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2022.06.02-18.50.51:429][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2022.06.02-18.50.51:429][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2022.06.02-18.50.51:429][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2022.06.02-18.50.51:430][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2022.06.02-18.50.51:430][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2022.06.02-18.50.51:431][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2022.06.02-18.50.51:431][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:432][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:432][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.06.02-18.50.51:432][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.06.02-18.50.51:433][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:433][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.06.02-18.50.51:435][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:436][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.06.02-18.50.51:436][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.06.02-18.50.51:437][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.06.02-18.50.51:437][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.06.02-18.50.51:437][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.06.02-18.50.51:438][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.06.02-18.50.51:439][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.06.02-18.50.51:439][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.06.02-18.50.51:439][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.06.02-18.50.51:440][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.06.02-18.50.51:440][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.06.02-18.50.51:441][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.06.02-18.50.51:444][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.06.02-18.50.51:445][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.06.02-18.50.51:445][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.06.02-18.50.51:445][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.06.02-18.50.51:446][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.06.02-18.50.51:446][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.06.02-18.50.51:450][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:451][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.06.02-18.50.51:455][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.06.02-18.50.51:456][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.06.02-18.50.51:456][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.06.02-18.50.51:457][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.06.02-18.50.51:459][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.06.02-18.50.51:459][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.06.02-18.50.51:459][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.06.02-18.50.51:460][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.06.02-18.50.51:460][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.06.02-18.50.51:461][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.06.02-18.50.51:461][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.06.02-18.50.51:462][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.06.02-18.50.51:462][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.06.02-18.50.51:462][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.06.02-18.50.51:463][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.06.02-18.50.51:463][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.06.02-18.50.51:464][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2022.06.02-18.50.51:464][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2022.06.02-18.50.51:464][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2022.06.02-18.50.51:464][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2022.06.02-18.50.51:465][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2022.06.02-18.50.51:465][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2022.06.02-18.50.51:465][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2022.06.02-18.50.51:466][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2022.06.02-18.50.51:466][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2022.06.02-18.50.51:466][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2022.06.02-18.50.51:467][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2022.06.02-18.50.51:467][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.06.02-18.50.51:468][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.06.02-18.50.51:470][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:470][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.06.02-18.50.51:471][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.06.02-18.50.51:471][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.06.02-18.50.51:471][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.06.02-18.50.51:471][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.06.02-18.50.51:472][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.06.02-18.50.51:472][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.06.02-18.50.51:473][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.06.02-18.50.51:473][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.06.02-18.50.51:476][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:477][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.06.02-18.50.51:477][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.06.02-18.50.51:477][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.06.02-18.50.51:478][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.06.02-18.50.51:478][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.06.02-18.50.51:478][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.06.02-18.50.51:478][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.06.02-18.50.51:478][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.06.02-18.50.51:479][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.06.02-18.50.51:479][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.06.02-18.50.51:479][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.06.02-18.50.51:479][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.06.02-18.50.51:479][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.06.02-18.50.51:479][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.06.02-18.50.51:480][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.06.02-18.50.51:480][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.06.02-18.50.51:480][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.06.02-18.50.51:480][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.06.02-18.50.51:481][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.06.02-18.50.51:481][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.06.02-18.50.51:482][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.06.02-18.50.51:482][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.06.02-18.50.51:482][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.06.02-18.50.51:483][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.06.02-18.50.51:483][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.06.02-18.50.51:483][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.06.02-18.50.51:483][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.06.02-18.50.51:484][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2022.06.02-18.50.51:484][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:484][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.06.02-18.50.51:484][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.06.02-18.50.51:484][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:485][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.06.02-18.50.51:487][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.06.02-18.50.51:487][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.06.02-18.50.51:488][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2022.06.02-18.50.51:488][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2022.06.02-18.50.51:489][ 0]LogHAL: Display: Platform has ~ 16 GB [17108033536 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.06.02-18.50.51:491][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2022.06.02-18.50.51:491][ 0]LogInit: Going up to parent DeviceProfile []
[2022.06.02-18.50.51:491][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:492][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2022.06.02-18.50.51:492][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2022.06.02-18.50.51:492][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:493][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2022.06.02-18.50.51:493][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:494][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2022.06.02-18.50.51:495][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2022.06.02-18.50.51:495][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2022.06.02-18.50.51:495][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2022.06.02-18.50.51:496][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2022.06.02-18.50.51:496][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2022.06.02-18.50.51:496][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2022.06.02-18.50.51:497][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2022.06.02-18.50.51:497][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2022.06.02-18.50.51:497][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2022.06.02-18.50.51:498][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2022.06.02-18.50.51:498][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2022.06.02-18.50.51:498][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2022.06.02-18.50.51:499][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2022.06.02-18.50.51:499][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2022.06.02-18.50.51:500][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2022.06.02-18.50.51:501][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2022.06.02-18.50.51:501][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2022.06.02-18.50.51:501][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:501][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2022.06.02-18.50.51:503][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2022.06.02-18.50.51:503][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2022.06.02-18.50.51:503][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2022.06.02-18.50.51:504][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2022.06.02-18.50.51:504][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2022.06.02-18.50.51:504][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2022.06.02-18.50.51:505][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2022.06.02-18.50.51:509][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2022.06.02-18.50.51:509][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2022.06.02-18.50.51:509][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2022.06.02-18.50.51:510][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2022.06.02-18.50.51:510][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2022.06.02-18.50.51:510][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2022.06.02-18.50.51:510][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2022.06.02-18.50.51:511][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2022.06.02-18.50.51:511][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2022.06.02-18.50.51:511][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2022.06.02-18.50.51:512][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2022.06.02-18.50.51:512][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2022.06.02-18.50.51:512][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2022.06.02-18.50.51:513][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2022.06.02-18.50.51:513][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2022.06.02-18.50.51:513][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2022.06.02-18.50.51:514][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2022.06.02-18.50.51:514][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2022.06.02-18.50.51:514][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2022.06.02-18.50.51:514][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2022.06.02-18.50.51:515][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2022.06.02-18.50.51:515][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2022.06.02-18.50.51:515][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:516][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2022.06.02-18.50.51:516][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2022.06.02-18.50.51:516][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2022.06.02-18.50.51:516][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2022.06.02-18.50.51:517][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2022.06.02-18.50.51:517][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2022.06.02-18.50.51:518][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2022.06.02-18.50.51:518][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2022.06.02-18.50.51:519][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2022.06.02-18.50.51:519][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:519][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2022.06.02-18.50.51:519][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2022.06.02-18.50.51:520][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2022.06.02-18.50.51:522][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2022.06.02-18.50.51:522][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2022.06.02-18.50.51:523][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2022.06.02-18.50.51:523][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2022.06.02-18.50.51:523][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2022.06.02-18.50.51:524][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2022.06.02-18.50.51:525][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2022.06.02-18.50.51:525][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2022.06.02-18.50.51:525][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2022.06.02-18.50.51:525][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2022.06.02-18.50.51:526][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2022.06.02-18.50.51:526][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2022.06.02-18.50.51:526][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2022.06.02-18.50.51:527][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2022.06.02-18.50.51:527][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2022.06.02-18.50.51:527][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2022.06.02-18.50.51:528][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2022.06.02-18.50.51:528][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2022.06.02-18.50.51:528][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2022.06.02-18.50.51:528][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2022.06.02-18.50.51:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2022.06.02-18.50.51:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2022.06.02-18.50.51:529][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2022.06.02-18.50.51:530][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2022.06.02-18.50.51:530][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2022.06.02-18.50.51:531][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:531][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2022.06.02-18.50.51:531][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2022.06.02-18.50.51:531][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../GhostSeason/Saved/Config/WindowsServer/Scalability.ini]
[2022.06.02-18.50.51:532][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2022.06.02-18.50.51:532][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2022.06.02-18.50.51:532][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2022.06.02-18.50.51:532][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.06.02-18.50.51:533][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2022.06.02-18.50.51:533][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2022.06.02-18.50.51:533][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../GhostSeason/Saved/Config/WindowsServer/Engine.ini]
[2022.06.02-18.50.51:534][ 0]LogInit: Computer: DESKTOP-QSH1M5V
[2022.06.02-18.50.51:534][ 0]LogInit: User: thiag
[2022.06.02-18.50.51:534][ 0]LogInit: CPU Page size=4096, Cores=8
[2022.06.02-18.50.51:537][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.06.02-18.50.51:540][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2022.06.02-18.50.51:540][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2022.06.02-18.50.51:540][ 0]LogMemory: Process Physical Memory: 68.77 MB used, 68.77 MB peak
[2022.06.02-18.50.51:541][ 0]LogMemory: Process Virtual Memory: 72.84 MB used, 72.84 MB peak
[2022.06.02-18.50.51:541][ 0]LogMemory: Physical Memory: 10381.84 MB used, 5933.65 MB free, 16315.49 MB total
[2022.06.02-18.50.51:541][ 0]LogMemory: Virtual Memory: 134204272.00 MB used, 13456.99 MB free, 134217728.00 MB total
[2022.06.02-18.50.51:545][ 0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build
[2022.06.02-18.50.51:576][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2022.06.02-18.50.51:576][ 0]LogInit: Using OS detected language (pt-BR).
[2022.06.02-18.50.51:577][ 0]LogInit: Using OS detected locale (pt-BR).
[2022.06.02-18.50.51:577][ 0]LogTextLocalizationManager: No localization for 'pt-BR' exists, so 'en' will be used for the language.
[2022.06.02-18.50.51:578][ 0]LogTextLocalizationManager: No localization for 'pt-BR' exists, so 'en' will be used for the locale.
[2022.06.02-18.50.51:597][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.06.02-18.50.51:597][ 0]LogODSC: ODSC Thread active.
[2022.06.02-18.50.51:601][ 0]LogInit: Using OS detected language (pt-BR).
[2022.06.02-18.50.51:601][ 0]LogInit: Using OS detected locale (pt-BR).
[2022.06.02-18.50.51:601][ 0]LogTextLocalizationManager: No localization for 'pt-BR' exists, so 'en' will be used for the language.
[2022.06.02-18.50.51:602][ 0]LogTextLocalizationManager: No localization for 'pt-BR' exists, so 'en' will be used for the locale.
[2022.06.02-18.50.51:603][ 0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up
[2022.06.02-18.50.51:651][ 0]LogTextLocalizationManager: Compacting localization data took 1.08ms
[2022.06.02-18.50.51:651][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2022.06.02-18.50.51:652][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.000024 seconds
[2022.06.02-18.50.51:652][ 0]LogPakFile: New pak file ../../../GhostSeason/Content/Paks/GhostSeason-WindowsServer.pak added to pak precacher.
[2022.06.02-18.50.51:653][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2022.06.02-18.50.51:653][ 0]LogInit: Active device profile: [000001A71FC0B140][000001A71E646DC0 49] WindowsServer
[2022.06.02-18.50.51:654][ 0]LogInit: Profiles: [000001A71FC0B2C0][000001A71B9D24A0 49] Windows, [000001A71FC0B140][000001A71E646DC0 49] WindowsServer,
[2022.06.02-18.50.51:660][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
[2022.06.02-18.50.51:666][ 0]LogNetVersion: GhostSeason 1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 4023524074)
[2022.06.02-18.50.51:680][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.06.02-18.50.51:680][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.06.02-18.50.51:695][ 0]LogUObjectArray: 13692 objects as part of root set at end of initial load.
[2022.06.02-18.50.51:696][ 0]LogUObjectAllocator: 2784560 out of 0 bytes used by permanent object pool.
[2022.06.02-18.50.51:696][ 0]LogUObjectArray: CloseDisregardForGC: 13692/0 objects in disregard for GC pool
[2022.06.02-18.50.51:704][ 0]LogEngine: Initializing Engine...
[2022.06.02-18.50.51:705][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.06.02-18.50.51:709][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.06.02-18.50.51:709][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.06.02-18.50.51:710][ 0]LogInit: Texture streaming: Disabled
[2022.06.02-18.50.51:714][ 0]LogInit: Display: Game Engine Initialized.
[2022.06.02-18.50.51:714][ 0]LogInit: Display: Starting Game.
[2022.06.02-18.50.51:715][ 0]LogNet: Browse: /Game/Maps/Base?Name=Player
[2022.06.02-18.50.51:715][ 0]LogLoad: LoadMap: /Game/Maps/Base?Name=Player
[2022.06.02-18.50.51:716][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2022.06.02-18.50.51:719][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.06.02-18.50.51:720][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2022.06.02-18.50.51:728][ 0]LogAIModule: Creating AISystem for world Base
[2022.06.02-18.50.51:728][ 0]LogLoad: Game class is 'GM_Match_C'
[2022.06.02-18.50.51:729][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2022.06.02-18.50.51:729][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2022.06.02-18.50.51:730][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
[2022.06.02-18.50.51:731][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 7779
[2022.06.02-18.50.51:731][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.02-18.50.51:731][ 0]LogNet: GameNetDriver IpNetDriver_2147482574 IpNetDriver listening on port 7779
[2022.06.02-18.50.51:732][ 0]LogWorld: Bringing World /Game/Maps/Base.Base up for play (max tick rate 30) at 2022.06.02-15.50.51
[2022.06.02-18.50.51:732][ 0]LogWorld: Bringing up level for play took: 0.000410
But when I try to connect from client using open 127.0.0.1:7779
, nothing happens on server, and the client logs a ConnectionTimeout
event:
[2022.06.02-18.52.03:306][152]LogNet: Browse: 127.0.0.1:7779/Game/Maps/Menu
[2022.06.02-18.52.03:306][152]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2022.06.02-18.52.03:306][152]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2022.06.02-18.52.03:307][152]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2022.06.02-18.52.03:307][152]LogNet: Game client on port 7779, rate 100000
[2022.06.02-18.52.23:316][828]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.01, Threshold: 20.00, [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.52.23:316][828]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.01, Threshold: 20.00, [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Driver = PendingNetDriver IpNetDriver_2147482521
[2022.06.02-18.52.23:316][828]LogNet: Warning: Network Failure: PendingNetDriver[ConnectionTimeout]: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.01, Threshold: 20.00, [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.52.23:316][828]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.01, Threshold: 20.00, [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID'
[2022.06.02-18.52.23:316][828]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2022.06.02-18.52.23
[2022.06.02-18.52.23:316][828]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: IpConnection_2147482520, Driver: PendingNetDriver IpNetDriver_2147482521, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.52.23:316][828]LogNet: DestroyNamedNetDriver IpNetDriver_2147482521 [PendingNetDriver]
[2022.06.02-18.52.23:316][828]LogExit: PendingNetDriver IpNetDriver_2147482521 shut down
[2022.06.02-18.52.23:320][829]LogNet: Browse: /Game/Maps/Menu?closed
[2022.06.02-18.52.23:320][829]LogNet: Connection failed; returning to Entry
[2022.06.02-18.52.23:320][829]LogLoad: LoadMap: /Game/Maps/Menu?closed
[2022.06.02-18.52.23:320][829]LogWorld: BeginTearingDown for /Game/Maps/Menu
[2022.06.02-18.52.23:320][829]LogWorld: UWorld::CleanupWorld for Menu, bSessionEnded=true, bCleanupResources=true
[2022.06.02-18.52.23:321][829]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.06.02-18.52.23:352][829]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.06.02-18.52.23:352][829]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: None, Driver: PendingNetDriver None, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.06.02-18.52.23:352][829]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 127.0.0.1:7779, Name: None, Driver: PendingNetDriver None, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0
[2022.06.02-18.52.23:353][829]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2022.06.02-18.52.23:355][829]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2022.06.02-18.52.23:358][829]LogAudio: Display: Audio Device (ID: 1) registered with world 'Menu'.
[2022.06.02-18.52.23:359][829]LogAIModule: Creating AISystem for world Menu
[2022.06.02-18.52.23:359][829]LogLoad: Game class is 'GM_Menu_C'
[2022.06.02-18.52.23:361][829]LogWorld: Bringing World /Game/Maps/Menu.Menu up for play (max tick rate 0) at 2022.06.02-15.52.23
[2022.06.02-18.52.23:361][829]LogWorld: Bringing up level for play took: 0.000415
[2022.06.02-18.52.23:361][829]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2022.06.02-18.52.23:435][829]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(799)]!
[2022.06.02-18.52.23:435][829]LogLoad: Took 0.115003 seconds to LoadMap(/Game/Maps/Menu)
[2022.06.02-18.52.23:443][829]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
The UDP connection is being initialized, I have checked. I’m just not sure why can’t I connect to a packaged server when everything goes fine with the engine emulating the server. Can anyone help me please? Thanks!