Hi everyone,
I’m encountering an issue in Unreal Engine 5.5 while working with Enhanced Input. I can’t seem to connect Enhanced Input Action Events or even Event BeginPlay to the Get Player Controller node. Specifically:
- When I try to connect the Triggered pin of an Enhanced Input Action Event (e.g.,
IA_Rotation
) to the Get Player Controller node, I get the error: “Exec is not compatible with Integer”. - Similarly, when I try to connect Event BeginPlay to the Get Player Controller, I encounter the same error.
I understand that Get Player Controller
doesn’t require an execution pin and is a pure data node. However, this is preventing me from using it effectively in my project.
Here’s what I’ve checked and tried so far:
- Enhanced Input is properly set up: My input mapping context and actions are working as expected.
- Get Player Controller from Device works perfectly fine, but I need
Get Player Controller
for my setup. - Restarted the engine and recreated the nodes, but the issue persists.
- Tested other blueprints in the same project and encountered the same behavior.
Has anyone else experienced this issue, or am I missing something obvious? Is this a bug with Unreal Engine 5.5, or is there a workaround?
Any help would be greatly appreciated!
Thank you in advance!