Unable to Compile Windows Build Due To Possible Invalid GZIP data

Hello, first time posting, so unfortunately, I can’t upload my full logs. My issue is that when I try to compile my 5.4 project into a Windows build, it returns PackagingResults: Error: Unknown Error with no other debug information.

Looking through my logs, there are no other errors. However, in some previous failed compiles, I was at least getting:

LogTemp: Error: Invalid GZIP data: too small to contain uncompressed size. LogCompression: Error: FCompression::UncompressMemory - Failed to uncompress memory (0/0) from address 0000000000000000 using format Gzip, this may indicate the asset is corrupt! LogTemp: Error: Decompression failed! SourceControl: Error: error calling src_handlers_analytics_ingest: Failed to decompress response body unreal engine

But now I am not even getting that error. I still think the underlying issue is due to GZIP, but I can’t find any information on how to solve it. Any help would be greatly appreciated!