Same problem here. For me this happened when I switched to Android Vulkan Mobile Preview settings as a recommendation from Meta XR Tools plugin. I’ve met this problem before however. This is caused because the maximum amount of Texture samples in one shader is exceeded. Here is a warning in console at initialization of project.
C:\Engine\Private\MobileBasePassPixelShader.usf.intermediate.hlsl(57,14-41): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
You can change the index at source from 16 to a 24 (as max recommendation from forums).
[error X4510: maximum ps_5_0 sampler register index (16) exceeded]
Here is reference to other topics:
Unity - maximum-ps_5_0-sampler-register-index
Hope this helps.