I forked and cloned the 4.18 branch and am trying to build it, but I’m getting the following two errors:
Error C2039 'MergeShaderCacheFiles': is not a member of 'FShaderCache' ShaderCacheTool C:\Users\\Documents\Git\UnrealEngine\Engine\Source\Programs\Mac\ShaderCacheTool\Private\ShaderCacheTool.cpp 66
Error C1083 Cannot open include file: 'Interfaces/IAutomationWorkerModule.h': No such file or directory BuildPatchTool C:\Users\\Documents\Git\UnrealEngine\Engine\Source\Programs\BuildPatchTool\Private\ToolModes\AutomationMode.cpp 12
Any clues as to why this showing up
I’m building the Developer Editor for Win64.
When using Setup.bat, this was my command line: -exclude=PS4 -exclude=XboxOne -exclude=Switch -exclude=Dingo
I’ve been pretty lucky, I’ve had no issues at all. I even pull the latest commits (fixes) from 4.18 branch and recompile (after I run setup.bat again) and things work great. I’m on VS2017 15.3. From what I can gleam from the docs is that 4.18 would like VS2017… Not sure if that is your issue…