Unable to compile a project when the Editor is running


I’m using 4.8.1, this is the log from VS:

1>------ Build started: Project: Inventory48, Configuration: Development_Editor x64 ------
2>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>Project not selected to build for this solution configuration 
1>  Parsing headers for Inventory48Editor
1>  Reflection code generated for Inventory48Editor
1>  Performing 2 actions (4 in parallel)
1>  InvGrid.cpp
1>C:\Users\.\Documents\Unreal Projects\Inventory48\Plugins\BLUI\ThirdParty\cef\Win\include/base/cef_thread_collision_warner.h(182): warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
1>  [2/2] Link UE4Editor-Inventory48.dll
1>LINK : fatal error LNK1104: cannot open file 'C:\Users\.\Documents\Unreal Projects\Inventory48\Binaries\Win64\UE4Editor-Inventory48.dll'
1>  -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\.\Documents\Unreal Projects\Inventory48\Binaries\Win64\UE4Editor-Inventory48.pdb
1>  Total build time: 115.09 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Unreal Engine\4.8\Engine\Build\BatchFiles\Build.bat" Inventory48Editor Win64 Development "C:\Users\.\Documents\Unreal Projects\Inventory48\Inventory48.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

Hey -

I want to confirm that your project directory includes a folder that is named with the dot character (.)? This special character may be interfering with properly reading the file location. Also, are you able to successfully compile the project if the editor is closed? Do you get a similar error when trying to compile a new blank project with the editor open?


Hey OcenCam-

We’ve not heard back from you in a few days and I will be marking this as answered for tracking purposes. If you are still having problems with compiling with the editor open please feel free to comment back here and we will continue to investigate.