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Running D:/EpicGames/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“D:/Unreal/Project/Project.uproject” -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for ProjectEditor (no existing makefile)
@progress push 5%
Parsing headers for ProjectEditor
Running UnrealHeaderTool “D:\Unreal\Project\Project.uproject” “D:\Unreal\Project\Intermediate\Build\Win64\ProjectEditor\Development\ProjectEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for ProjectEditor in 13,4107601 seconds
@progress pop
Building ProjectEditor…
Using Visual Studio 2019 14.24.28315 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See IWYU | Unreal Engine Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in ProjectEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Distributing 9 actions to XGE
--------------------Build System Warning---------------------------------------
License is invalid:
License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
This build will run in standalone mode.


--------------------Project: Default-------------------------------------------
SharedPCH.Engine.
cppProject.cpp
ProjectGameModeBase.
cppProject.init.gen.cpp
ProjectGameModeBase.gen.cpp
Default.rc2 (0:01.10 at +1:12)
UE4Editor-Project.dll (0:00.29 at +1:13)
““D:\EpicGames\UE_4.24\Engine\Build\Windows\link-filter\link-filter.exe”” ?? ??? ???७??? ??? ???譥?
???, ?ᯮ??塞?? ?ணࠬ??? ??? ??? 䠩???.

Error executing D:\EpicGames\UE_4.24\Engine\Build\Windows\link-filter\link-filter.exe (tool returned code: 1)
UE4Editor-Project.lib (0:00.53 at +1:14)
??? ??? D:\Unreal\Project\Intermediate\Build\Win64\UE4Editor\Development\Project\UE4Editor-Project.lib ? ??? D:\Unreal\Project\Intermediate\Build\Win64\UE4Editor\Development\Project\UE4Editor-Project.exp
---------------------- Done ----------------------

Rebuild All: 0 succeeded, 1 failed, 0 skipped

1 build system warning(s):

  • License is invalid

Remove incredibuild.