Hi, delete this is if it is a duplicate and direct me to the correct info - I saw a similar question from 2015, but the thread doesn’t really address what’s happening here. I have multiple Unreal Engine projects, some with source control set up and some without source control set up and routinely migrate assets between them.
Sometimes when UE crashes, projects that don’t have source control set up at all, fail to restore and UE pops the “failed to check out of source control” warning and I have to restore by hand. Why is this happening?
I think one or two things might be the cause, but it shouldn’t be happening at all. I think it could be because I may have had a second instance of unreal open at the time of the crash that had source control active while I was migrating assets, or maybe it’s still seeing the other crashed instance of Unreal and causing that save problem? . Is there some flag I can set it my project or an ini file somewhere to a.) get UE to stop looking for source control on this project, and b.) re-trigger the auto restore?
I’ve personally experienced this, without fail, any time I crash down to the crash report dialog on projects without source control. From 4.x up thru the current version. I never run more than a single instance of Unreal at a time so I can say with a high level of confidence, that’s not the problem.
My UE5 wasn’t crashing or having this issue until today. It would crash randomly… but now when it crashes, I lose all my megascans assets that were in the crashed level. I do not have source control enabled, but everytime I relaunch, it gives me the megascans asset could not be checked out from version control notice and then my assets no longer have any textures attached to them and the material instance associated with the asset no longer has a parent attached to it either. I do not know how to fix this crash/corruption (I am a noob), but I would love to figure it out.
I have tried deleting all of my UE files, doing a clean install, updating drivers, etc… but the error keeps happening. I am borderline debating on buying a new PC because of this issue(except I have 0 money). It has put a full stop to all of my development progress this last day or so. It is beyond frustrating and discouraging. Fingers crossed I find a solution.
I saw some other users who ran into this a while back and I recall some of them saying that re-inputting the “Workspace” field in the Revision Control Login ended up solving their issue. I’m not sure if this is the exact issue they were having. But, I’d start there and see if it resolves it.
I’ve been having this issue for years, so I’ve not had autosave for effectively years.
Even completely reinstalled windows, unreal, epic games launcher, and still have the problem, even on completely fresh projects that don’t have any assets migrated from source control projects.
Somehow, it seems once you enable source control once, it’s forced on and you have no option for autosaves after that point in non-source control projects.
EXTREMELY FRUSTRATIING, especially considering the kinds of completely random crashes you can get in unreal. I had a crash just deleting 10 actor blueprints in my scene.