Notice how it’s purple? This means the “Mobility” setting for the “spline mesh component” is being ignored and it’s defaulting to “movable” no matter what I do.
Example #2:
Reuse the current blueprint. Delete all nodes and configure it like this - again be sure to set “mobility” to “static”.
we got a similar problem while trying to bake some instanced meshes. You either have to do it in code or you grab the [Victory Plugin][1] from . There is a BP Node called “Mobility__SetSceneCompMobility”.